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The Skin directory contains X3D models conforming to Humanoid Animation (HAnim) International Standards, specifically HAnim version 1 (implemented in X3D3) and HAnim version 2 (implemented in X3D4). The earliest original model for skeleton and skin: originals/boxman.wrl, originals/boxman.js, and originals/boxman.x3dv. Ongoing work in progress is converting HAnim1 models to HAnim2, testing X3D Quality Assurance (QA) conformance, and upgrading X3dTidy stylesheet cleanup capabilities. See build.schematron.log.txt and build.log.txt for current status. X3D Tooltips of interest, in hierarchical order: HAnimHumanoid, HAnimJoint, HAnimSegment, HAnimSite, HAnimDisplacer, HAnimMotion. Humanoid animation (HAnim) version 2 International Standard includes Part 1: architecture and Part 2: motion data animation. X3D Specification section of interest: 26 Humanoid Animation (HAnim) component. |
5 X3D Models | X3D Model Descriptions | |
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Box Man 4 | A Seamless VRML Human, demonstrating the HAnim 2001 Specification, animation scripting via an external prototype (ExternProtoDeclare). | |
Box Man 4 Animation Panel | A Seamless VRML Human, demonstrating the HAnim 2001 Specification, animation panel shows multiple behaviors. | |
Design Patterns Apparel Medical Skin Layers | Design patterns for skin and apparel using HAnim2 standard in X3D4 | |
Joe Kick | This Joe model is a HAnim version 2 LOA-3 Humanoid with textured skin based on the original HAnim Specification and data from CAESAR models. | |
Joe Skeleton Skin Site Salute Walk | Comprehensive example showing skeleton, skin, sites and interpolator animation together. |
Online at https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin Master source-code model archive is under subversion control at |
The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.
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