HumanoidAnimation Examples Archive Javadoc
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The HumanoidAnimation (HAnim) X3D Examples Archive includes a growing number of humanoid models using joints, segments, skin, and animation behaviors.
- These Humanoid Animation (HAnim) Examples are part of the X3D Examples Archives.
- These Java examples use the X3D Java Scene Access Interface Library (X3DJSAIL).
- The Web3D Consortium supports thousands of open source X3D models. Join today!
Package
Description
HAnim Characters are HAnim2 X3D4 models conforming to version 2 of the
Humanoid Animation (HAnim) International Standard, ISO—IEC 14774:2019.
HAnim Characters are HAnim2 X3D4 models conforming to version 2 of the
Humanoid Animation (HAnim) International Standard, ISO—IEC 14774:2019.
HAnim Legacy characters are HAnim1 X3D3 models conforming to version 1 of the
Humanoid Animation (HAnim) International Standard, ISO—IEC 14774:2019.
Motion Capture (MOCAP) examples using Humanoid Animation (HAnim) models illustrates conversion from
BioVision Hierarchy (BVH)
files for
Character animation
(such as
1.bvh).
The Polygonal directory contains polygonal mesh X3D models conforming that do not implement the
Humanoid Animation (HAnim) International Standard, ISO—IEC 14774:2019.
The Prototypes directory contains X3D models that use prototype declarations for
Humanoid Animation (HAnim) International Standard, ISO—IEC 14774:2019.
The Skin directory contains X3D models conforming to Humanoid Animation (HAnim) International Standards,
specifically HAnim version 1 (implemented in X3D3) and HAnim version 2 (implemented in X3D4).
The Specifications directory contains X3D models conforming to Humanoid Animation (HAnim) International Standards,
specifically HAnim version 1 (implemented in X3D3) and HAnim version 2 (implemented in X3D4).
The Templates directory contains reusable/adaptable X3D models conforming to HAnim version 2 (implemented in X3D4).
The Winter And Spring project is under development, converting and integrating original models
(maintained in the
originals
subdirectory)
according to design goals described in a
storyboard spreadsheet.