The Color node lists Red-Green-Blue (RGB) colors to use for rendering points in a geometric shape.
Color indexes select colors to use at each vertex.
Colors override any accompanying Material node.
The colorPerVertex field selects color per line/face/grid square or else color per coordinate.
These X3D scenes are adapted directly from the
original VRML 2.0 Sourcebook chapter examples.
Also available:
Introduction to VRML97 SIGGRAPH98 course notes.
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