X3D Model Documentation: Figure19_27SquareFaceAnimatingNormals.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Interchange' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent='Figure19_27SquareFaceAnimatingNormals.x3d'/>
  6            <meta name='creatorcontent='Figure 19.27, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland'/>
  7            <meta name='referencecontent='http://www.wiley.com/legacy/compbooks/vrml2sbk/ch19/19fig27.htm'/>
  8            <meta name='translatorcontent='Don Brutzman'/>
  9            <meta name='createdcontent='7 September 2000'/>
 10            <meta name='modifiedcontent='20 October 2019'/>
 11            <meta name='descriptioncontent='An elevation grid using a special shading effect.'/>
 12            <meta name='identifiercontent='https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter19NormalsShading/Figure19_27SquareFaceAnimatingNormals.x3d'/>
 13            <meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
 14            <meta name='licensecontent='../../license.html'/>
 15       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: AnimatedNormals, Clock, NormalPath

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2
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 16       <Scene>
 17            <WorldInfo title='Figure19_27SquareFaceAnimatingNormals.x3d'/>
 18            <Viewpoint description='Animating normals on right vertices of a quadrilateralposition='0 0 4'/>
 19            <Viewpoint description='Other side - note difference in animated shadingorientation='0 1 0 3.14159position='0 0 -4'/>
 20            <Group>
 21                 <Shape>
 22                      <IndexedFaceSet solid='falsecoordIndex='0 1 2 3normalIndex='0 1 2 3'>
 23                           <Coordinate point='-1 -1 0 1 -1 0 1 1 0 -1 1 0'/>
 24 
                         <!-- ROUTE information for AnimatedNormals node:  [from NormalPath.value_changed to set_vector ] -->
                         <Normal DEF='AnimatedNormalsvector='0 0 1 0 0 1 0 0 1 0 0 1'/>
 25                      </IndexedFaceSet>
 26                      <Appearance>
 27                           <Material diffuseColor='0.3 0.6 0.9'/>
 28                      </Appearance>
 29                 </Shape>
 30 
               <!-- ROUTE information for Clock node:  [from fraction_changed to NormalPath.set_fraction ] -->
               <TimeSensor DEF='ClockcycleInterval='4loop='true'/>
 31 
               <!-- ROUTE information for NormalPath node:  [from Clock.fraction_changed to set_fraction ] [from value_changed to AnimatedNormals.set_vector ] -->
               <NormalInterpolator DEF='NormalPathkey='0 0.5 1keyValue='0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 1 0 0 1 0 0 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1'/>
 32            </Group>
 33            < ROUTE  fromNode='Clock' fromField='fraction_changed' toNode='NormalPath' toField='set_fraction'/>
 34            < ROUTE  fromNode='NormalPath' fromField='value_changed' toNode='AnimatedNormals' toField='set_vector'/>
 35       </Scene>
 36  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: AnimatedNormals, Clock, NormalPath

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2
-->
X3D Tooltips element index: Appearance, Coordinate, Group, head, IndexedFaceSet, Material, meta, Normal, NormalInterpolator, ROUTE, Scene, Shape, TimeSensor, Viewpoint, WorldInfo, X3D, accessType and type, XML data types, field types

Event Graph ROUTE Table with 2 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

Clock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
NormalPath
NormalInterpolator
set_fraction
SFFloat
then
 
 
 
NormalPath
NormalInterpolator
value_changed
MFVec3f

ROUTE
event to
(2)
AnimatedNormals
Normal
set_vector
MFVec3f
Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

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<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
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