X3D Model Documentation: Figure20_10BlinkingRedLightbulb.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Interactive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent='Figure20_10BlinkingRedLightbulb.x3d'/>
  6            <meta name='descriptioncontent='A blinking lightbulb showing multiple lighting effects.'/>
  7            <meta name='creatorcontent='Figure 20.10, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland'/>
  8            <meta name='referencecontent='http://www.wiley.com/legacy/compbooks/vrml2sbk/ch20/20fig10.htm'/>
  9            <meta name='translatorcontent='Don Brutzman'/>
 10            <meta name='createdcontent='8 September 2000'/>
 11            <meta name='modifiedcontent='20 October 2019'/>
 12            <meta name=' warning content=' Xj3D run-time exception '/>
 13            <meta name='identifiercontent='https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter20Lighting/Figure20_10BlinkingRedLightbulb.x3d'/>
 14            <meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
 15            <meta name='licensecontent='../../license.html'/>
 16       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: Bulb, BulbDiffuse, BulbEmissive, BulbIntensity, BulbLight, BulbMaterial, CeilingDirectionalLight, Clock

Index for Viewpoint node: Viewpoint_1
-->
 17       <Scene>
 18            <WorldInfo title='Figure20_10BlinkingRedLightbulb.x3d'/>
 19            <Viewpoint description='Blinking red light bulborientation='1 0 0 1.1position='0 2 0.25'/>
 20            <!-- It is almost always a good idea to turn off headlight to avoid washing out other lighting effects in a scene -->
 21            <NavigationInfo headlight='false'/>
 22            <!-- Ceiling height -->
 23            <Transform translation='0 3 0'>
 24                 <Transform translation='0 -0.05 0'>
 25                      <DirectionalLight DEF='CeilingDirectionalLightambientIntensity='1direction='0 1 0intensity='0.15'/>
 26 
                    <!-- ROUTE information for BulbLight node:  [from BulbIntensity.value_changed to set_intensity ] -->
                    <PointLight DEF='BulbLightcolor='1 0 0intensity='0.5radius='16'/>
 27                      <Shape>
 28                           <Sphere DEF='Bulbradius='0.04'/>
 29                           <Appearance>
 30 
                              <!-- ROUTE information for BulbMaterial node:  [from BulbDiffuse.value_changed to set_diffuseColor ] [from BulbEmissive.value_changed to set_emissiveColor ] -->
                              <Material DEF='BulbMaterialdiffuseColor='0 0 0emissiveColor='1 0.3 0.3'/>
 31                           </Appearance>
 32                      </Shape>
 33                      <Transform translation='-0.25 0.05 -0.25'>
 34                           <Shape>
 35                                <ElevationGrid solid='falsexDimension='11xSpacing='0.05zDimension='11zSpacing='0.05height='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0'/>
 36                                <Appearance>
 37                                     <Material diffuseColor='1 1 1'/>
 38                                </Appearance>
 39                           </Shape>
 40                      </Transform>
 41                 </Transform>
 42            </Transform>
 43            <!-- Animation brightness and colors -->
 44 
          <!-- ROUTE information for Clock node:  [from fraction_changed to BulbIntensity.set_fraction ] [from fraction_changed to BulbDiffuse.set_fraction ] [from fraction_changed to BulbEmissive.set_fraction ] -->
          <TimeSensor DEF='ClockcycleInterval='4loop='true'/>
 45 
          <!-- ROUTE information for BulbIntensity node:  [from Clock.fraction_changed to set_fraction ] [from value_changed to BulbLight.set_intensity ] -->
          <ScalarInterpolator DEF='BulbIntensitykey='0 0.5 0.5 1keyValue='0.8 0.8 0 0'/>
 46 
          <!-- ROUTE information for BulbDiffuse node:  [from Clock.fraction_changed to set_fraction ] [from value_changed to BulbMaterial.set_diffuseColor ] -->
          <ColorInterpolator DEF='BulbDiffusekey='0 0.5 0.5 1keyValue='0.3 0.3 0.3 0.3 0.3 0.3 1 0.3 0.3 1 0.3 0.3'/>
 47 
          <!-- ROUTE information for BulbEmissive node:  [from Clock.fraction_changed to set_fraction ] [from value_changed to BulbMaterial.set_emissiveColor ] -->
          <ColorInterpolator DEF='BulbEmissivekey='0 0.5 0.5 1keyValue='1 0.3 0.3 1 0.3 0.3 0 0 0 0 0 0'/>
 48            < ROUTE  fromNode='Clock' fromField='fraction_changed' toNode='BulbIntensity' toField='set_fraction'/>
 49            < ROUTE  fromNode='Clock' fromField='fraction_changed' toNode='BulbDiffuse' toField='set_fraction'/>
 50            < ROUTE  fromNode='Clock' fromField='fraction_changed' toNode='BulbEmissive' toField='set_fraction'/>
 51            < ROUTE  fromNode='BulbIntensity' fromField='value_changed' toNode='BulbLight' toField='set_intensity'/>
 52            < ROUTE  fromNode='BulbDiffuse' fromField='value_changed' toNode='BulbMaterial' toField='set_diffuseColor'/>
 53            < ROUTE  fromNode='BulbEmissive' fromField='value_changed' toNode='BulbMaterial' toField='set_emissiveColor'/>
 54       </Scene>
 55  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: Bulb, BulbDiffuse, BulbEmissive, BulbIntensity, BulbLight, BulbMaterial, CeilingDirectionalLight, Clock

Index for Viewpoint node: Viewpoint_1
-->
X3D Tooltips element index: Appearance, ColorInterpolator, DirectionalLight, ElevationGrid, head, Material, meta, NavigationInfo, PointLight, ROUTE, ScalarInterpolator, Scene, Shape, Sphere, TimeSensor, Transform, Viewpoint, WorldInfo, X3D, accessType and type, XML data types, field types

Event Graph ROUTE Table with 6 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

Clock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
BulbIntensity
ScalarInterpolator
set_fraction
SFFloat
then
 
 
 
BulbIntensity
ScalarInterpolator
value_changed
SFFloat

ROUTE
event to
(2)
BulbLight
PointLight
set_intensity
SFFloat
Clock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
BulbDiffuse
ColorInterpolator
set_fraction
SFFloat
then
 
 
 
BulbDiffuse
ColorInterpolator
value_changed
SFColor

ROUTE
event to
(2)
BulbMaterial
Material
set_diffuseColor
SFColor
Clock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
BulbEmissive
ColorInterpolator
set_fraction
SFFloat
then
 
 
 
BulbEmissive
ColorInterpolator
value_changed
SFColor

ROUTE
event to
(2)
BulbMaterial
Material
set_emissiveColor
SFColor
Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

-->
<!-- Online at
https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter20Lighting/Figure20_10BlinkingRedLightbulbIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter20Lighting/Figure20_10BlinkingRedLightbulb.x3d -->

<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
-->

to top <!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints. -->