Flames.x3d

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Flickering flames: this prototype declaration illustrates the use of a script to cycle between textures, and then encapsulation of the script, a clock, and a polygon, all within a new Flames prototype node that makes flickering flames. See the Match.x3d scene for an example.

 

X3D Scene   Metadata
archive   https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course
title   Flames.x3d
description   Flickering flames: this prototype declaration illustrates the use of a script to cycle between textures, and then encapsulation of the script, a clock, and a polygon, all within a new Flames prototype node that makes flickering flames. See the Match.x3d scene for an example.
creator   David R. Nadeau
translator   Don Brutzman
created   1 July 1998
translated   2 February 2014
modified   20 October 2019
reference   Match.x3d
reference   originals/flames.wrl
reference   http://www.siggraph.org/s98
reference   http://www.siggraph.org/s98/conference/courses/18.html
reference   http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0499.htm
reference   http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm
reference   https://www.web3d.org/x3d/content/examples/X3dResources.html
identifier   https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Flames.x3d
generator   Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator   X3D-Edit, https://savage.nps.edu/X3D-Edit
license   ../license.html
 
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