<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Immersive' version='3.3'
xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance'
xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.3.xsd'>
<head>
</head>
<!--
<!--
Index for DEF nodes:
Fence,
Galvanized,
Ladder,
Lumber,
Palm,
Pole,
Post,
Wood
Index for Viewpoint nodes:
Viewpoint_1,
Viewpoint_2,
Viewpoint_3,
Viewpoint_4,
Viewpoint_5,
Viewpoint_6,
Viewpoint_7
-->
X3D Tooltips element index:
Appearance,
Background,
Billboard,
Box,
Coordinate,
Cylinder,
DirectionalLight,
Extrusion,
Group,
head,
ImageTexture,
IndexedFaceSet,
Material,
meta,
NavigationInfo,
Scene,
Shape,
TextureCoordinate,
TextureTransform,
Transform,
Viewpoint,
WorldInfo,
X3D,
accessType and
type,
XML data types,
field types
<Scene>
<WorldInfo info='"Copyright (c) 1998, John L. Moreland"' title='Playyard'/>
<NavigationInfo avatarSize='0.25 1.6 0.6' headlight='false' speed='2.0' type='"WALK" "ANY"'/>
<Background groundAngle='1.309 1.570796' groundColor='0.0 0.1 0.0 0.0 0.2 0.0 0.2 0.5 0.2' skyAngle='1.309 1.571' skyColor='0.0 0.2 0.7 0.0 0.5 1.0 1.0 1.0 1.0'/>
<DirectionalLight ambientIntensity='0.5' direction='-0.5 -1.0 -0.5'/>
<Viewpoint description='Away' orientation='1.0 0.0 0.0 -0.57' position='0.0 5.5 9.0'/>
<Viewpoint description='Monkey Bars - End' position='-4.0 1.6 4.0'/>
<Viewpoint description='Monkey Bars - Side' orientation='0.0 1.0 0.0 1.57' position='0.0 1.6 0.0'/>
<Viewpoint description='Chin-Up Bar - Short' orientation='1.0 0.0 0.0 -0.57' position='-1.0 1.6 -2.0'/>
<Viewpoint description='Chin-Up Bar - Tall' position='1.0 1.6 0.0'/>
<Viewpoint description='Slide - Ladder' orientation='1.0 0.0 0.0 -0.57' position='4.0 1.6 4.0'/>
<Viewpoint description='Slide - Shoot' orientation='0.0 1.0 0.5 3.14159' position='4.0 1.6 -4.0'/>
<Shape>
<Appearance>
</Appearance>
<Box size='10.0 0.02 10.0'/>
</Shape>
<Transform translation='2.0 0.0 -10.0'>
<Billboard DEF='Palm'>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet solid='false' coordIndex='0 1 2 3' texCoordIndex='0 1 2 3'>
<TextureCoordinate point='0.0 0.0 1.0 0.0 1.0 1.0 0.0 1.0'/>
<Coordinate point='-0.83 0.0 0.0 0.83 0.0 0.0 0.83 3.75 0.0 -0.83 3.75 0.0'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet solid='false' coordIndex='0 1 2 3' texCoordIndex='0 1 2 3'>
<TextureCoordinate point='0.0 0.0 1.0 0.0 1.0 1.0 0.0 1.0'/>
<Coordinate point='-1.0 0.02 1.0 1.0 0.02 1.0 1.0 0.02 -1.0 -1.0 0.02 -1.0'/>
</IndexedFaceSet>
</Shape>
</Billboard>
</Transform>
<Transform translation='-6.0 0.0 -1.0'>
</Transform>
<Group>
<Transform DEF='Fence' translation='0.0 0.0 -5.0'>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet solid='false' coordIndex='0 1 2 3 -1 4 5 6 7 -1 8 9 10 11 -1 12 13 14 15 -1 16 17 18 19 -1 20 21 22 23 -1 24 25 26 27 -1 28 29 30 31 -1 32 33 34 35 -1 36 37 38 39 -1' texCoordIndex='0 1 2 3 -1 0 1 2 3 -1 0 1 2 3 -1 0 1 2 3 -1 0 1 2 3 -1 0 1 2 3 -1 0 1 2 3 -1 0 1 2 3 -1 0 1 2 3 -1 0 1 2 3 -1'>
<TextureCoordinate point='0.0 0.0 1.0 0.0 1.0 1.0 0.0 1.0'/>
<Coordinate point='4.0 0.0 0.0 5.0 0.0 0.0 5.0 1.0 0.0 4.0 1.0 0.0 3.0 0.0 0.0 4.0 0.0 0.0 4.0 1.0 0.0 3.0 1.0 0.0 2.0 0.0 0.0 3.0 0.0 0.0 3.0 1.0 0.0 2.0 1.0 0.0 1.0 0.0 0.0 2.0 0.0 0.0 2.0 1.0 0.0 1.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 1.0 1.0 0.0 0.0 1.0 0.0 -1.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 -1.0 1.0 0.0 -2.0 0.0 0.0 -1.0 0.0 0.0 -1.0 1.0 0.0 -2.0 1.0 0.0 -3.0 0.0 0.0 -2.0 0.0 0.0 -2.0 1.0 0.0 -3.0 1.0 0.0 -4.0 0.0 0.0 -3.0 0.0 0.0 -3.0 1.0 0.0 -4.0 1.0 0.0 -5.0 0.0 0.0 -4.0 0.0 0.0 -4.0 1.0 0.0 -5.0 1.0 0.0'/>
</IndexedFaceSet>
</Shape>
<Transform translation='0.0 0.5 0.05'>
<Shape DEF='Post'>
<Appearance DEF='Galvanized'>
<Material ambientIntensity='0.3' diffuseColor='0.3 0.3 0.3' shininess='0.1' specularColor='0.7 0.7 0.8'/>
</Appearance>
<Cylinder height='1.0' radius='0.05'/>
</Shape>
</Transform>
<Transform translation='4.95 0.5 0.05'>
</Transform>
</Transform>
<Transform rotation='0.0 1.0 0.0 1.57'>
</Transform>
<Transform rotation='0.0 1.0 0.0 3.14159'>
</Transform>
<Transform rotation='0.0 1.0 0.0 -1.57'>
</Transform>
</Group>
<Transform translation='-4.0 0.0 0.0'>
<Transform translation='-0.3 1.0 -2.0'>
<Shape DEF='Lumber'>
<Appearance DEF='Wood'>
</Appearance>
<Box size='0.1 2.0 0.1'/>
</Shape>
</Transform>
<Transform translation='0.3 1.0 -2.0'>
</Transform>
<Transform translation='-0.3 1.0 2.0'>
</Transform>
<Transform translation='0.3 1.0 2.0'>
</Transform>
<Transform rotation='1.0 0.0 0.0 1.57' translation='0.0 1.8 0.0'>
<Group DEF='Ladder'>
<Transform translation='-0.3 0.0 0.0'>
<Shape DEF='Pole'>
<Appearance USE='Galvanized'/>
<Cylinder height='4.0' radius='0.025'/>
</Shape>
</Transform>
<Transform translation='0.3 0.0 0.0'>
</Transform>
<Transform rotation='0.0 0.0 1.0 1.57' scale='1.0 0.15 1.0'>
</Transform>
<Transform rotation='0.0 0.0 1.0 1.57' scale='1.0 0.15 1.0' translation='0.0 0.5 0.0'>
</Transform>
<Transform rotation='0.0 0.0 1.0 1.57' scale='1.0 0.15 1.0' translation='0.0 -0.5 0.0'>
</Transform>
<Transform rotation='0.0 0.0 1.0 1.57' scale='1.0 0.15 1.0' translation='0.0 1.0 0.0'>
</Transform>
<Transform rotation='0.0 0.0 1.0 1.57' scale='1.0 0.15 1.0' translation='0.0 -1.0 0.0'>
</Transform>
<Transform rotation='0.0 0.0 1.0 1.57' scale='1.0 0.15 1.0' translation='0.0 1.5 0.0'>
</Transform>
<Transform rotation='0.0 0.0 1.0 1.57' scale='1.0 0.15 1.0' translation='0.0 -1.5 0.0'>
</Transform>
</Group>
</Transform>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet solid='false' coordIndex='0 1 2 3' texCoordIndex='0 1 2 3'>
<TextureCoordinate point='0.0 0.0 1.0 0.0 1.0 1.0 0.0 1.0'/>
<Coordinate point='-0.3 0.02 2.0 0.3 0.02 2.0 0.3 0.02 -2.0 -0.3 0.02 -2.0'/>
</IndexedFaceSet>
</Shape>
</Transform>
<Transform translation='0.0 0.0 -4.0'>
<Transform scale='1.0 0.5 1.0' translation='-2.0 0.5 0.0'>
</Transform>
<Transform translation='0.0 1.0 0.0'>
</Transform>
<Transform translation='2.0 1.0 0.0'>
</Transform>
<Transform rotation='0.0 0.0 1.0 1.57' scale='1.0 0.5 1.0' translation='-1.0 0.8 0.0'>
</Transform>
<Transform rotation='0.0 0.0 1.0 1.57' scale='1.0 0.5 1.0' translation='1.0 1.8 0.0'>
</Transform>
<Shape>
<Appearance>
<Material diffuseColor='0.0 0.0 0.0' transparency='0.5'/>
</Appearance>
<IndexedFaceSet solid='false' coordIndex='0 1 2 3' texCoordIndex='0 1 2 3'>
<TextureCoordinate point='0.0 0.0 1.0 0.0 1.0 1.0 0.0 1.0'/>
<Coordinate point='-2.0 0.02 0.05 2.0 0.02 0.05 2.0 0.02 -0.05 -2.0 0.02 -0.05'/>
</IndexedFaceSet>
</Shape>
</Transform>
<Transform translation='4.0 0.0 0.0'>
<Transform scale='1.0 1.5 1.0' translation='-0.3 1.5 0.0'>
</Transform>
<Transform scale='1.0 1.5 1.0' translation='0.3 1.5 0.0'>
</Transform>
<Transform translation='0.0 1.4 1.4'>
<Transform rotation='1.0 0.0 0.0 -0.7853975'>
</Transform>
</Transform>
<Transform translation='0.0 2.8 0.0'>
</Transform>
<Transform scale='1.0 0.35 1.0' translation='0.3 0.35 -3.5'>
</Transform>
<Transform scale='1.0 0.35 1.0' translation='-0.3 0.35 -3.5'>
</Transform>
<Shape>
<Appearance>
<Material diffuseColor='0.0 0.0 0.0' transparency='0.5'/>
</Appearance>
<IndexedFaceSet solid='false' coordIndex='0 1 2 3' texCoordIndex='0 1 2 3'>
<TextureCoordinate point='0.0 0.0 1.0 0.0 1.0 1.0 0.0 1.0'/>
<Coordinate point='-0.3 0.02 0.0 0.3 0.02 0.0 0.3 0.02 -3.5 -0.3 0.02 -3.5'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet solid='false' coordIndex='0 1 2 3' texCoordIndex='0 1 2 3'>
<TextureCoordinate point='0.0 0.0 1.0 0.0 1.0 1.0 0.0 1.0'/>
<Coordinate point='-0.3 0.02 2.8 0.3 0.02 2.8 0.3 0.02 0.0 -0.3 0.02 0.0'/>
</IndexedFaceSet>
</Shape>
</Transform>
</Scene>
</X3D>
<!--
<!--
Index for DEF nodes:
Fence,
Galvanized,
Ladder,
Lumber,
Palm,
Pole,
Post,
Wood
Index for Viewpoint nodes:
Viewpoint_1,
Viewpoint_2,
Viewpoint_3,
Viewpoint_4,
Viewpoint_5,
Viewpoint_6,
Viewpoint_7
-->
-->
<!--
Color legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->