Proximity2.x3d using X3DOM

(.x3d scene, pretty-print source, statistics, info & logs, X3DOM home)

Proximity pillars example illustrates the use of proximity sensors to sense when the user gets close, and trigger animations or sounds.

 

X3D Scene   Metadata
Examples Archive   https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Proximity2Index.html
title   Proximity2.x3d
description   Proximity pillars example illustrates the use of proximity sensors to sense when the user gets close, and trigger animations or sounds.
creator   David R. Nadeau
translator   Don Brutzman
created   1 July 1998
translated   2 February 2014
modified   20 October 2019
reference   originals/prox2.wrl
reference   http://www.siggraph.org/s98
reference   http://www.siggraph.org/s98/conference/courses/18.html
reference   http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0376.htm
reference   http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm
reference   https://www.web3d.org/x3d/content/examples/X3dResources.html
identifier   https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Proximity2.x3d
generator   Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator   X3D-Edit, https://savage.nps.edu/X3D-Edit
license   ../license.html
 
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