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This chapter describes
VRML file structure, a sample VRML file, understanding the header and understanding UTF8.
Guidance is provided for using comments, nodes, node type name, fields and values, and using field names.
These X3D scenes are adapted directly from the
original VRML 2.0 Sourcebook chapter examples.
Also available:
Introduction to VRML97 SIGGRAPH98 course notes.
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