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<head>
<meta name='titlecontent='Figure08.3PositionInterpolatorWithAxes.x3d'/>
<meta name='creatorcontent='Figure 8.3, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland'/>
<meta name='referencecontent=' http://www.wiley.com/legacy/compbooks/vrml2sbk/ch08/08fig03.htm '/>
<meta name='transcribercontent='Don Brutzman'/>
<meta name='createdcontent='8 August 2000'/>
<meta name='modifiedcontent='9 March 2014'/>
<meta name='descriptioncontent='Simple PositionInterpolator example. An animation that moves a coordinate system and the cube built within it along a bouncing path, with coordinate axes superimposed to show X3D/VRML directions'/>
<meta name='referencecontent='PositionInterpolatorPathMapDiagram.png'/>
<meta name='identifiercontent=' http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter08-AnimatingPositionOrientationScale/Figure08.3PositionInterpolatorWithAxes.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!-- -->
<Scene>
<NavigationInfo/>
<!-- Animation clock -->
<!-- CLOCK ROUTE:  [from fraction_changed to CUBEPATH.set_fraction ] -->
<TimeSensor DEF='CLOCKcycleInterval='4loop='true'/>
<!-- Key locations in the animation path are captured in the PositionInterpolator. -->
<!-- Intermediate position values are interpolated between key locations. -->
<!-- CUBEPATH ROUTEs:  [from CLOCK.fraction_changed to set_fraction ] [from value_changed to BOUNCINGBOXTRANSFORM.set_translation ] -->
<PositionInterpolator DEF='CUBEPATHkey='0.00 0.11 0.17 0.22 0.33 0.44 0.50 0.55 0.66 0.77 0.83 0.88 0.99keyValue='0.0 0.0 0.0 1.0 1.96 1.0 1.5 2.21 1.5 2.0 1.96 2.0 3.0 0.0 3.0 2.0 1.96 3.0 1.5 2.21 3.0 1.0 1.96 3.0 0.0 0.0 3.0 0.0 1.96 2.0 0.0 2.21 1.5 0.0 1.96 1.0 0.0 0.0 0.0'/>
<ROUTE fromNode='CLOCKfromField='fraction_changedtoNode='CUBEPATHtoField='set_fraction'/>
<!-- Moving box is rotated slightly to better show its shape. -->
<!-- BOUNCINGBOXTRANSFORM ROUTE:  [from CUBEPATH.value_changed to set_translation ] -->
<Transform DEF='BOUNCINGBOXTRANSFORMrotation='0 1 0 .78'>
<Shape>
<Appearance>
<Material diffuseColor='.8 .8 .2'/>
</Appearance>
<Box size='1 1.5 1'/>
</Shape>
</Transform>
<ROUTE fromNode='CUBEPATHfromField='value_changedtoNode='BOUNCINGBOXTRANSFORMtoField='set_translation'/>
<!-- Adding this Inline reference to another scene superimposes X3D/VRML coordinate system axes. -->
<Transform scale='4 4 4'> </Transform>
</Scene>
</X3D>
<!--

Index for DEF nodes : BOUNCINGBOXTRANSFORM, CLOCK, CoordinateAxes, CUBEPATH
-->

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