X3D Model Documentation: Figure15_12Torus.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent='Figure15_12Torus.x3d'/>
  6            <meta name='descriptioncontent='A torus built using a circular cross section swept along a circular spine.'/>
  7            <meta name='creatorcontent='Figure 15.12, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland'/>
  8            <meta name='referencecontent='http://www.wiley.com/legacy/compbooks/vrml2sbk/ch15/15fig12.htm'/>
  9            <meta name='translatorcontent='Don Brutzman'/>
 10            <meta name='createdcontent='20 August 2000'/>
 11            <meta name='modifiedcontent='20 October 2019'/>
 12            <meta name='Imagecontent='Figure15_12TorusXj3D.png'/>
 13            <meta name='referencecontent='Xj3DViewerExtrusionBugFix.pdf'/>
 14            <meta name='referencecontent='https://www.web3d.org/x3d/content/examples/Basic/X3dSpecifications/ExtrusionEdgeCases.x3d'/>
 15            <meta name='identifiercontent='https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter15Extrusion/Figure15_12Torus.x3d'/>
 16            <meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
 17            <meta name='licensecontent='../../license.html'/>
 18       </head>
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 19       <Scene>
 20            <WorldInfo title='Figure15_12Torus.x3d'/>
 21            <NavigationInfo/>
 22            <!-- Computational cost of Extrusion node compared to IndexedFaceSet or other triangle meshes: quicker to download, takes time to calculate polygonal faces and normals during initial loading, equally fast at run time. -->
 23            <!-- Authoring capabilities of Extrusion compared to IndexedFaceSet or other triangle meshes: can provide great detail with much less effort. -->
 24            <Viewpoint description='Torus from aboveorientation='-0.37796 0.91249 0.15656 0.85225position='10 5 10'/>
 25            <Viewpoint description='Torus from ahead'/>
 26            <Shape>
 27                 <Appearance>
 28                      <Material diffuseColor='1 0 1'/>
 29                 </Appearance>
 30                 <Extrusion beginCap='falsecreaseAngle='1.57crossSection='1 0 0.92 -0.38 0.71 -0.71 0.38 -0.92 0 -1 -0.38 -0.92 -0.71 -0.71 -0.92 -0.38 -1 -0 -0.92 0.38 -0.71 0.71 -0.38 0.92 0 1 0.38 0.92 0.71 0.71 0.92 0.38 1 0endCap='falsespine='2 0 0 1.85 0 0.77 1.41 0 1.41 0.77 0 1.85 0 0 2 -0.77 0 1.85 -1.41 0 1.41 -1.85 0 0.77 -2 0 0 -1.85 0 -0.77 -1.41 0 -1.41 -0.77 0 -1.85 0 0 -2 0.77 0 -1.85 1.41 0 -1.41 1.85 0 -0.77 2 0 0'>
 31                      <!-- spine is closed, crossSection is closed -->
 32                 </Extrusion>
 33            </Shape>
 34       </Scene>
 35  </X3D>
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X3D Tooltips element index: Appearance, Extrusion, head, Material, meta, NavigationInfo, Scene, Shape, Viewpoint, WorldInfo, X3D, accessType and type, XML data types, field types

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