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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
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3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content='Figure27_1VisibilitySensorDungeonSlidingDoors.x3d'/> |
6 | <meta name='creator' content='Figure 27.1, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland'/> |
7 | <meta name='reference' content='http://www.wiley.com/legacy/compbooks/vrml2sbk/ch27/27fig01.htm'/> |
8 | <meta name='translator' content='Don Brutzman'/> |
9 | <meta name='created' content='26 October 2000'/> |
10 | <meta name='modified' content='20 October 2019'/> |
11 | <meta name='Image' content='Figure27_1VisibilitySensorDungeonSlidingDoors.png'/> |
12 | <meta name='description' content="A dungeon door that slides open when visible, and slides closed when not visible. When you are look away from the door it goes shut, then it reopens when you look back. Page up/down between the first two viewpoints to observe this behavior. Arrow keys also help you peek left/right. Interesting side effect: users can't back up through the closed door."/> |
13 | <meta name='identifier' content='https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter27SensingVisibilityProximityCollision/Figure27_1VisibilitySensorDungeonSlidingDoors.x3d'/> |
14 | <meta name='generator' content='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/> |
15 | <meta name='license' content='../../license.html'/> |
16 | </head> |
Event Graph ROUTE Table entries with 16 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
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