X3D Model Documentation: Figure30_1ScriptSlidingBall.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent='Figure30_1ScriptSlidingBall.x3d'/>
  6            <meta name='creatorcontent='Figure 30.1, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland'/>
  7            <meta name='referencecontent='http://www.wiley.com/legacy/compbooks/vrml2sbk/ch30/30fig01.htm'/>
  8            <meta name='translatorcontent='Don Brutzman'/>
  9            <meta name='createdcontent='28 November 2000'/>
 10            <meta name='modifiedcontent='20 October 2019'/>
 11            <meta name='descriptioncontent='A sliding red sphere and a custom interpolation script. Three ways to include ECMAScript (JavaScript) programming are compared: external file, url script code, and embedded script code. Recommendation: use embedded script code inside a CDATA block.'/>
 12            <meta name='identifiercontent='https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter30Scripts/Figure30_1ScriptSlidingBall.x3d'/>
 13            <meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
 14            <meta name='licensecontent='../../license.html'/>
 15       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: BallTransform, Clock, Floor, MoverUsingContainedScript, MoverUsingExternalScriptFile, MoverUsingUrlScript

Index for Viewpoint node: Viewpoint_1
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 16       <Scene>
 17            <WorldInfo title='Figure30_1ScriptSlidingBall.x3d'/>
 18            <Viewpoint description='sliding ballorientation='1 0 0 -0.2position='0.5 0.5 1.5'/>
 19            <!-- Background nodes are usually best placed at the top of the scene since they have global effect and are bindable nodes. -->
 20            <Background groundAngle='1.309 1.570796groundColor='0 0 0.1 0 0.1 0.3 0.3 0.3 0.6skyAngle='1.309 1.571skyColor='1 0 0.8 0.5 0 0.8 0 0 0.8'/>
 21            <Group>
 22                 <Transform DEF='Floortranslation='0.5 -0.005 0'>
 23                      <Shape>
 24                           <Box size='1 0.01 0.5'/>
 25                           <Appearance>
 26                                <Material diffuseColor='0.7 0.7 0.7'/>
 27                           </Appearance>
 28                      </Shape>
 29                 </Transform>
 30                 <Transform translation='0 0.1 0'>
 31 
                    <!-- ROUTE information for BallTransform node:  [from MoverUsingContainedScript.value_changed to set_translation ] -->
                    <Transform DEF='BallTransform'>
 32                           <Shape>
 33                                <Sphere radius='0.1'/>
 34                                <Appearance>
 35                                     <Material diffuseColor='1 0.3 0.3'/>
 36                                </Appearance>
 37                           </Shape>
 38                      </Transform>
 39                 </Transform>
 40 
               <!-- ROUTE information for Clock node:  [from fraction_changed to MoverUsingContainedScript.set_fraction ] -->
               <TimeSensor DEF='ClockcycleInterval='4loop='true'/>
 41                 <!-- In this example, each Script node can serve as a simple replacement for a PositionInterpolator node. -->
 42                 <!-- First Script example: external .js javascript file. This can be helpful if multiple Script nodes (perhaps in multiple scenes) reuse the same code, allowing any changes to occur in a single .js ecmascript file. -->
 43                 <Script DEF='MoverUsingExternalScriptFile'   url=' "Figure30_1ScriptSlidingBall.js" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter30Scripts/Figure30_1ScriptSlidingBall.js" '>
 44                      <field name='set_fractiontype='SFFloataccessType='inputOnly'/>
 45                      <field name='value_changedtype='SFVec3faccessType='outputOnly'/>
 46                 </Script>
 47                 <!-- Second Script example: executable code is placed in url field. This is legal, but no longer a recommended approach. -->
 48                 <!-- Warning: avoid // inline comments or else canonicalization will hide all follow-on code! -->
 49                 <Script DEF='MoverUsingUrlScript'   url=' "ecmascript:" function set_fraction( fraction eventTime ) { value_changed[0] = fraction; value_changed[1] = 0.0; value_changed[2] = 0.0; "}" '>
 50                      <field name='set_fractiontype='SFFloataccessType='inputOnly'/>
 51                      <field name='value_changedtype='SFVec3faccessType='outputOnly'/>
 52                 </Script>
 53                 <!-- Third Script example, using preferred method: script code contained in CDATA block -->
 54 
               <!-- ROUTE information for MoverUsingContainedScript node:  [from Clock.fraction_changed to set_fraction ] [from value_changed to BallTransform.set_translation ] -->
               <Script DEF='MoverUsingContainedScript'>
 55                      <field name='set_fractiontype='SFFloataccessType='inputOnly'
                     appinfo='receive fraction from clock'/>
 56                      <field name='value_changedtype='SFVec3faccessType='outputOnly'
                     appinfo='produce output position to move the ball'/>
  <![CDATA[
        
ecmascript:

// Move a shape in a straight path
function set_fraction( fraction, eventTime ) {
	value_changed[0] = fraction;    // X component
	value_changed[1] = 0.0;         // Y component
	value_changed[2] = 0.0;         // Z component
}

      
]]>
 58                 </Script>
 59            </Group>
 60            <!-- Any one of the three Mover script alternatives can drive the ball - modify both ROUTEs to test -->
 61            < ROUTE  fromNode='Clock' fromField='fraction_changed' toNode='MoverUsingContainedScript' toField='set_fraction'/>
 62            < ROUTE  fromNode='MoverUsingContainedScript' fromField='value_changed' toNode='BallTransform' toField='set_translation'/>
 63       </Scene>
 64  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: BallTransform, Clock, Floor, MoverUsingContainedScript, MoverUsingExternalScriptFile, MoverUsingUrlScript

Index for Viewpoint node: Viewpoint_1
-->
X3D Tooltips element index: Appearance, Background, Box, field, Group, head, Material, meta, ROUTE, Scene, Script, Shape, Sphere, TimeSensor, Transform, Viewpoint, WorldInfo, X3D, accessType and type, XML data types, field types

Event Graph ROUTE Table entries with 2 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

Clock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
MoverUsingContainedScript
Script
set_fraction
SFFloat
then
 
 
 
MoverUsingContainedScript
Script
value_changed
SFVec3f

ROUTE
event to
(2)
BallTransform
Transform
set_translation
SFVec3f

Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

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<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
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