1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
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3 | <X3D profile='Interchange' version='3.3' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.3.xsd'> |
4 | <head> |
5 | <meta name='title' content='DungeonWall2.x3d'/> |
6 | <meta name='description' content='Dungeon wall #2: this is a simple rectangular floor textured with a stone block image. An ElevationGrid node is used so that the floor is made up of multiple polygons, each subject to individual lighting calculations. This insures that when a PointLight is placed near the all, the area beside the light is bright, while the areas at the corners are not.'/> |
7 | <meta name='creator' content='David R. Nadeau'/> |
8 | <meta name='translator' content='Don Brutzman'/> |
9 | <meta name='created' content='1 July 1998'/> |
10 | <meta name='translated' content='2 February 2014'/> |
11 | <meta name='modified' content='20 October 2019'/> |
12 | <meta name='reference' content='originals/dwall2.wrl'/> |
13 | <meta name='reference' content='http://www.siggraph.org/s98'/> |
14 | <meta name='reference' content='http://www.siggraph.org/s98/conference/courses/18.html'/> |
15 | <meta name='reference' content='http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0389.htm'/> |
16 | <meta name='reference' content='http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm'/> |
17 | <meta name='reference' content='https://www.web3d.org/x3d/content/examples/X3dResources.html'/> |
18 | <meta name='identifier' content='https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/DungeonWall2.x3d'/> |
19 | <meta name='generator' content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/> |
20 | <meta name='generator' content='X3D-Edit, https://savage.nps.edu/X3D-Edit'/> |
21 | <meta name='license' content='../license.html'/> |
22 | </head> |
23 | <Scene> |
24 | <WorldInfo title='DungeonWall2.x3d'/> |
25 | <Shape> |
26 | <Appearance> |
27 | <Material diffuseColor='1.0 1.0 1.0'/> |
28 |
<ImageTexture
url=' "stonewal.jpg![]() ![]() |
29 | </Appearance> |
30 | <IndexedFaceSet convex='false' solid='false' coordIndex='0 1 2 3 4 5 6 7'> |
31 | <TextureCoordinate point='0.0 0.0 0.7 0.0 0.7 0.7 1.3 0.7 1.3 0.0 2.0 0.0 2.0 1.0 0.0 1.0'/> |
32 | <Coordinate point='-5.0 0.0 0.0 -1.5 0.0 0.0 -1.5 2.5 0.0 1.5 2.5 0.0 1.5 0.0 0.0 5.0 0.0 0.0 5.0 3.5 0.0 -5.0 3.5 0.0'/> |
33 | </IndexedFaceSet> |
34 | </Shape> |
35 | </Scene> |
36 | </X3D> |
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