Floor.x3d

(.x3d scene, pretty-print source, statistics, info & logs, X3DOM home)

Mesh floor: this file creates a large flat floor. Nothing special except its use... When lighting is computed for a face, it is typically computed only at the four corners of each face. The brightness at the center of the face is then computed by interpolating the brightnesses from the corners.

 

X3D Scene   Metadata
archive   https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course
title   Floor.x3d
description   Mesh floor: this file creates a large flat floor. Nothing special except its use... When lighting is computed for a face, it is typically computed only at the four corners of each face. The brightness at the center of the face is then computed by interpolating the brightnesses from the corners.
creator   David R. Nadeau
translator   Don Brutzman
created   1 July 1998
translated   2 February 2014
modified   20 October 2019
reference   Monolith.x3d
reference   originals/floor.wrl
reference   http://www.siggraph.org/s98
reference   http://www.siggraph.org/s98/conference/courses/18.html
reference   http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0145.htm
reference   http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm
reference   https://www.web3d.org/x3d/content/examples/X3dResources.html
identifier   https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Floor.x3d
generator   Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator   X3D-Edit, https://savage.nps.edu/X3D-Edit
license   ../license.html
 
HTML Browser Information
Browser code name:
Browser application name:
Browser version:
Cookies enabled:
Platform:
User Agent:
System language: