Floor.x3d |
(.x3d scene, pretty-print source, statistics, info & logs, X3DOM home) |
Mesh floor: this file creates a large flat floor. Nothing special except its use... When lighting is computed for a face, it is typically computed only at the four corners of each face. The brightness at the center of the face is then computed by interpolating the brightnesses from the corners. |
X3D Scene | Metadata | |
---|---|---|
archive | https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course | |
title | Floor.x3d | |
description | Mesh floor: this file creates a large flat floor. Nothing special except its use... When lighting is computed for a face, it is typically computed only at the four corners of each face. The brightness at the center of the face is then computed by interpolating the brightnesses from the corners. | |
creator | David R. Nadeau | |
translator | Don Brutzman | |
created | 1 July 1998 | |
translated | 2 February 2014 | |
modified | 20 October 2019 | |
reference | Monolith.x3d | |
reference | originals/floor.wrl | |
reference | http://www.siggraph.org/s98 | |
reference | http://www.siggraph.org/s98/conference/courses/18.html | |
reference | http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0145.htm | |
reference | http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm | |
reference | https://www.web3d.org/x3d/content/examples/X3dResources.html | |
identifier | https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Floor.x3d | |
generator | Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html | |
generator | X3D-Edit, https://savage.nps.edu/X3D-Edit | |
license | ../license.html | |
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