X3D Model Documentation: Monolith.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2  <!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
  3  <X3D profile='Immersive' version='3.3 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.3.xsd'>
  4       <head>
  5            <meta name='titlecontent='Monolith.x3d'/>
  6            <meta name='descriptioncontent='Monolith world: six vertical monoliths stand arranged together. Touching a monolith starts it glowing in a pulsing fashion.'/>
  7            <meta name='creatorcontent='David R. Nadeau'/>
  8            <meta name='translatorcontent='Don Brutzman'/>
  9            <meta name='createdcontent='1 July 1998'/>
 10            <meta name='translatedcontent='2 February 2014'/>
 11            <meta name='modifiedcontent='20 October 2019'/>
 12            <meta name='referencecontent='originals/monolith.wrl'/>
 13            <meta name='referencecontent='http://www.siggraph.org/s98'/>
 14            <meta name='referencecontent='http://www.siggraph.org/s98/conference/courses/18.html'/>
 15            <meta name='referencecontent='http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0145.htm'/>
 16            <meta name='referencecontent='http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm'/>
 17            <meta name='referencecontent='https://www.web3d.org/x3d/content/examples/X3dResources.html'/>
 18            <meta name='identifiercontent='https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Monolith.x3d'/>
 19            <meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
 20            <meta name='generatorcontent='X3D-Edit, https://savage.nps.edu/X3D-Edit'/>
 21            <meta name='licensecontent='../license.html'/>
 22       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: Monolith1Facade, Monolith1Light, Monolith1Timer, Monolith1Touch, Monolith2Facade, Monolith2Light, Monolith2Timer, Monolith2Touch, Monolith3Facade, Monolith3Light, Monolith3Timer, Monolith3Touch, Monolith4Facade, Monolith4Light, Monolith4Timer, Monolith4Touch, Monolith5Facade, Monolith5Light, Monolith5Timer, Monolith5Touch, Monolith6Facade, Monolith6Light, Monolith6Timer, Monolith6Touch, MonolithInnerBox, MonolithInnerFire, MonolithOuterBox

Index for Viewpoint node: Viewpoint_1
-->
 23       <Scene>
 24            <!-- TouchSensors on the monoliths route to TimeSensors, one per monolith. Each TimeSensor routes to the intensity field of a PointLight placed just in front of the monolith. Simultaneously, a monolith's TimeSensor routes to the transparency field on a Material for a Box surrounding the monolith. -->
 25            <!-- As a monolith's TimeSensor fraction ramps up from 0.0 to 1.0, the PointLight intensity ramps up from 0.0 (off) to 1.0 (full on). At the same time, the monolith's outer box transparency ramps from 0.0 (opaque) to 1.0 (transparent). As the transparency increases, an emissive textured inner box for the monolith becomes visible. The inner box's emissive shading makes it appear to be a light source, and the plausible source of the PointLight source's illumination. The overall effect is one of pulsing glowing monoliths. -->
 26            <!-- A grid mesh floor is used so that localized lighting effects will be obvious. -->
 27            <!-- Things to experiment with: -->
 28            <!-- Try adding a ScalarInterpolator to each monolith and route it's output in to the rotation field of the monolith's TextureTransform. This will rotate the texture on the monolith. -->
 29            <!-- Instead of the transparent box trick, try using a ColorInterpolator to gradually increase the emissiveColor of a single monolith box while decreasing the box's diffuseColor. -->
 30            <!-- Try routing the TimeSensor's outputs in to a ScalarInterpolator that varies up and down smoothly, then route this output in to the light source's intensity, etc. Instead of the 0.1-1.0 ramp, then instant fall to 0.0 that the TimeSensor's fraction output gives, you can shape an arbitrary smooth rise and fall curve in the Scalar Interpolator's key values. -->
 31            <WorldInfo info='"Copyright (c) 1997, David R. Nadeau"title='Monolith World'/>
 32            <Viewpoint description='Monolith Entry Viewposition='0.0 1.6 9.0'/>
 33            <NavigationInfo headlight='falsetype='"WALK" "ANY"'/>
 34            <Background skyAngle='1.37 1.57skyColor='0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.1 0.5'/>
 35            <PointLight ambientIntensity='0.1color='0.2 0.2 0.2location='0.0 8.0 10.0'/>
 36 
          <!-- ROUTE information for Monolith1Light node:  [from Monolith1Timer.fraction_changed to set_intensity ] -->
          <PointLight DEF='Monolith1LightambientIntensity='0.2color='0.8 0.4 0.0intensity='0.0location='0.0 2.0 0.5'/>
 37            <Transform translation='0.0 2.0 0.0'>
 38                 <Shape>
 39                      <Appearance>
 40 
                         <!-- ROUTE information for Monolith1Facade node:  [from Monolith1Timer.fraction_changed to set_transparency ] -->
                         <Material DEF='Monolith1FacadediffuseColor='0.2 0.2 0.2transparency='1.0'/>
 41                      </Appearance>
 42 
                    <!-- Box MonolithOuterBox is a DEF node that has 5 USE nodes: USE_1, USE_2, USE_3, USE_4, USE_5 -->
                    <Box DEF='MonolithOuterBoxsize='2.0 4.0 0.3'/>
 43                 </Shape>
 44                 <Shape>
 45                      <Appearance>
 46                           <TextureTransform scale='0.5 0.5'/>
 47 
                         <!-- ImageTexture MonolithInnerFire is a DEF node that has 5 USE nodes: USE_1, USE_2, USE_3, USE_4, USE_5 -->
                         <ImageTexture DEF='MonolithInnerFire'   url=' "fire.jpg " "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/fire.jpg " '/>
 48                      </Appearance>
 49 
                    <!-- Box MonolithInnerBox is a DEF node that has 5 USE nodes: USE_1, USE_2, USE_3, USE_4, USE_5 -->
                    <Box DEF='MonolithInnerBoxsize='1.9 3.9 0.2'/>
 50                 </Shape>
 51 
               <!-- ROUTE information for Monolith1Touch node:  [from touchTime to Monolith1Timer.set_startTime ] -->
               <TouchSensor DEF='Monolith1Touch'/>
 52            </Transform>
 53 
          <!-- ROUTE information for Monolith2Light node:  [from Monolith2Timer.fraction_changed to set_intensity ] -->
          <PointLight DEF='Monolith2LightambientIntensity='0.2color='0.8 0.4 0.0intensity='0.0location='-3.0 2.0 2.5'/>
 54            <Transform translation='-3.0 2.0 2.0'>
 55                 <Shape>
 56                      <Appearance>
 57 
                         <!-- ROUTE information for Monolith2Facade node:  [from Monolith2Timer.fraction_changed to set_transparency ] -->
                         <Material DEF='Monolith2FacadediffuseColor='0.2 0.2 0.2transparency='1.0'/>
 58                      </Appearance>
 59                      <Box USE='MonolithOuterBox'/>
 60                 </Shape>
 61                 <Shape>
 62                      <Appearance>
 63                           <TextureTransform scale='0.3 0.3translation='0.2 0.2'/>
 64                           <ImageTexture USE='MonolithInnerFire'/>
 65                      </Appearance>
 66                      <Box USE='MonolithInnerBox'/>
 67                 </Shape>
 68 
               <!-- ROUTE information for Monolith2Touch node:  [from touchTime to Monolith2Timer.set_startTime ] -->
               <TouchSensor DEF='Monolith2Touch'/>
 69            </Transform>
 70 
          <!-- ROUTE information for Monolith3Light node:  [from Monolith3Timer.fraction_changed to set_intensity ] -->
          <PointLight DEF='Monolith3LightambientIntensity='0.2color='0.8 0.4 0.0intensity='0.0location='4.0 2.0 -1.5'/>
 71            <Transform translation='4.0 2.0 -2.0'>
 72                 <Shape>
 73                      <Appearance>
 74 
                         <!-- ROUTE information for Monolith3Facade node:  [from Monolith3Timer.fraction_changed to set_transparency ] -->
                         <Material DEF='Monolith3FacadediffuseColor='0.2 0.2 0.2transparency='1.0'/>
 75                      </Appearance>
 76                      <Box USE='MonolithOuterBox'/>
 77                 </Shape>
 78                 <Shape>
 79                      <Appearance>
 80                           <TextureTransform scale='0.1 0.1translation='0.3 0.5'/>
 81                           <ImageTexture USE='MonolithInnerFire'/>
 82                      </Appearance>
 83                      <Box USE='MonolithInnerBox'/>
 84                 </Shape>
 85 
               <!-- ROUTE information for Monolith3Touch node:  [from touchTime to Monolith3Timer.set_startTime ] -->
               <TouchSensor DEF='Monolith3Touch'/>
 86            </Transform>
 87 
          <!-- ROUTE information for Monolith4Light node:  [from Monolith4Timer.fraction_changed to set_intensity ] -->
          <PointLight DEF='Monolith4LightambientIntensity='0.2color='0.8 0.4 0.0intensity='0.0location='4.5 2.0 3.5'/>
 88            <Transform translation='4.5 2.0 3.0'>
 89                 <Shape>
 90                      <Appearance>
 91 
                         <!-- ROUTE information for Monolith4Facade node:  [from Monolith4Timer.fraction_changed to set_transparency ] -->
                         <Material DEF='Monolith4FacadediffuseColor='0.2 0.2 0.2transparency='1.0'/>
 92                      </Appearance>
 93                      <Box USE='MonolithOuterBox'/>
 94                 </Shape>
 95                 <Shape>
 96                      <Appearance>
 97                           <TextureTransform scale='0.2 0.2translation='0.4 0.6'/>
 98                           <ImageTexture USE='MonolithInnerFire'/>
 99                      </Appearance>
100                      <Box USE='MonolithInnerBox'/>
101                 </Shape>
102 
               <!-- ROUTE information for Monolith4Touch node:  [from touchTime to Monolith4Timer.set_startTime ] -->
               <TouchSensor DEF='Monolith4Touch'/>
103            </Transform>
104 
          <!-- ROUTE information for Monolith5Light node:  [from Monolith5Timer.fraction_changed to set_intensity ] -->
          <PointLight DEF='Monolith5LightambientIntensity='0.2color='0.8 0.4 0.0intensity='0.0location='-3.5 2.0 -4.5'/>
105            <Transform translation='-3.5 2.0 -5.0'>
106                 <Shape>
107                      <Appearance>
108 
                         <!-- ROUTE information for Monolith5Facade node:  [from Monolith5Timer.fraction_changed to set_transparency ] -->
                         <Material DEF='Monolith5FacadediffuseColor='0.2 0.2 0.2transparency='1.0'/>
109                      </Appearance>
110                      <Box USE='MonolithOuterBox'/>
111                 </Shape>
112                 <Shape>
113                      <Appearance>
114                           <TextureTransform scale='0.2 0.4translation='0.5 0.1'/>
115                           <ImageTexture USE='MonolithInnerFire'/>
116                      </Appearance>
117                      <Box USE='MonolithInnerBox'/>
118                 </Shape>
119 
               <!-- ROUTE information for Monolith5Touch node:  [from touchTime to Monolith5Timer.set_startTime ] -->
               <TouchSensor DEF='Monolith5Touch'/>
120            </Transform>
121 
          <!-- ROUTE information for Monolith6Light node:  [from Monolith6Timer.fraction_changed to set_intensity ] -->
          <PointLight DEF='Monolith6LightambientIntensity='0.2color='0.8 0.4 0.0intensity='0.0location='2.0 2.0 -5.5'/>
122            <Transform translation='2.0 2.0 -6.0'>
123                 <Shape>
124                      <Appearance>
125 
                         <!-- ROUTE information for Monolith6Facade node:  [from Monolith6Timer.fraction_changed to set_transparency ] -->
                         <Material DEF='Monolith6FacadediffuseColor='0.2 0.2 0.2transparency='1.0'/>
126                      </Appearance>
127                      <Box USE='MonolithOuterBox'/>
128                 </Shape>
129                 <Shape>
130                      <Appearance>
131                           <TextureTransform scale='0.2 0.4translation='0.5 0.1'/>
132                           <ImageTexture USE='MonolithInnerFire'/>
133                      </Appearance>
134                      <Box USE='MonolithInnerBox'/>
135                 </Shape>
136 
               <!-- ROUTE information for Monolith6Touch node:  [from touchTime to Monolith6Timer.set_startTime ] -->
               <TouchSensor DEF='Monolith6Touch'/>
137            </Transform>
138            <Inline   url=' "Floor.x3d" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Floor.x3d" "Floor.wrl" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Floor.wrl" '/>
139 
          <!-- ROUTE information for Monolith1Timer node:  [from Monolith1Touch.touchTime to set_startTime ] [from fraction_changed to Monolith1Facade.set_transparency ] [from fraction_changed to Monolith1Light.set_intensity ] -->
          <TimeSensor DEF='Monolith1TimercycleInterval='4.0stopTime='0.1'/>
140            < ROUTE  fromNode='Monolith1Touch' fromField='touchTime' toNode='Monolith1Timer' toField='set_startTime'/>
141            < ROUTE  fromNode='Monolith1Timer' fromField='fraction_changed' toNode='Monolith1Facade' toField='set_transparency'/>
142            < ROUTE  fromNode='Monolith1Timer' fromField='fraction_changed' toNode='Monolith1Light' toField='set_intensity'/>
143 
          <!-- ROUTE information for Monolith2Timer node:  [from Monolith2Touch.touchTime to set_startTime ] [from fraction_changed to Monolith2Facade.set_transparency ] [from fraction_changed to Monolith2Light.set_intensity ] -->
          <TimeSensor DEF='Monolith2TimercycleInterval='4.5stopTime='0.1'/>
144            < ROUTE  fromNode='Monolith2Touch' fromField='touchTime' toNode='Monolith2Timer' toField='set_startTime'/>
145            < ROUTE  fromNode='Monolith2Timer' fromField='fraction_changed' toNode='Monolith2Facade' toField='set_transparency'/>
146            < ROUTE  fromNode='Monolith2Timer' fromField='fraction_changed' toNode='Monolith2Light' toField='set_intensity'/>
147 
          <!-- ROUTE information for Monolith3Timer node:  [from Monolith3Touch.touchTime to set_startTime ] [from fraction_changed to Monolith3Facade.set_transparency ] [from fraction_changed to Monolith3Light.set_intensity ] -->
          <TimeSensor DEF='Monolith3TimercycleInterval='5.0stopTime='0.1'/>
148            < ROUTE  fromNode='Monolith3Touch' fromField='touchTime' toNode='Monolith3Timer' toField='set_startTime'/>
149            < ROUTE  fromNode='Monolith3Timer' fromField='fraction_changed' toNode='Monolith3Facade' toField='set_transparency'/>
150            < ROUTE  fromNode='Monolith3Timer' fromField='fraction_changed' toNode='Monolith3Light' toField='set_intensity'/>
151 
          <!-- ROUTE information for Monolith4Timer node:  [from Monolith4Touch.touchTime to set_startTime ] [from fraction_changed to Monolith4Facade.set_transparency ] [from fraction_changed to Monolith4Light.set_intensity ] -->
          <TimeSensor DEF='Monolith4TimercycleInterval='5.5stopTime='0.1'/>
152            < ROUTE  fromNode='Monolith4Touch' fromField='touchTime' toNode='Monolith4Timer' toField='set_startTime'/>
153            < ROUTE  fromNode='Monolith4Timer' fromField='fraction_changed' toNode='Monolith4Facade' toField='set_transparency'/>
154            < ROUTE  fromNode='Monolith4Timer' fromField='fraction_changed' toNode='Monolith4Light' toField='set_intensity'/>
155 
          <!-- ROUTE information for Monolith5Timer node:  [from Monolith5Touch.touchTime to set_startTime ] [from fraction_changed to Monolith5Facade.set_transparency ] [from fraction_changed to Monolith5Light.set_intensity ] -->
          <TimeSensor DEF='Monolith5TimercycleInterval='6.0stopTime='0.1'/>
156            < ROUTE  fromNode='Monolith5Touch' fromField='touchTime' toNode='Monolith5Timer' toField='set_startTime'/>
157            < ROUTE  fromNode='Monolith5Timer' fromField='fraction_changed' toNode='Monolith5Facade' toField='set_transparency'/>
158            < ROUTE  fromNode='Monolith5Timer' fromField='fraction_changed' toNode='Monolith5Light' toField='set_intensity'/>
159 
          <!-- ROUTE information for Monolith6Timer node:  [from Monolith6Touch.touchTime to set_startTime ] [from fraction_changed to Monolith6Facade.set_transparency ] [from fraction_changed to Monolith6Light.set_intensity ] -->
          <TimeSensor DEF='Monolith6TimercycleInterval='6.5stopTime='0.1'/>
160            < ROUTE  fromNode='Monolith6Touch' fromField='touchTime' toNode='Monolith6Timer' toField='set_startTime'/>
161            < ROUTE  fromNode='Monolith6Timer' fromField='fraction_changed' toNode='Monolith6Facade' toField='set_transparency'/>
162            < ROUTE  fromNode='Monolith6Timer' fromField='fraction_changed' toNode='Monolith6Light' toField='set_intensity'/>
163       </Scene>
164  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: Monolith1Facade, Monolith1Light, Monolith1Timer, Monolith1Touch, Monolith2Facade, Monolith2Light, Monolith2Timer, Monolith2Touch, Monolith3Facade, Monolith3Light, Monolith3Timer, Monolith3Touch, Monolith4Facade, Monolith4Light, Monolith4Timer, Monolith4Touch, Monolith5Facade, Monolith5Light, Monolith5Timer, Monolith5Touch, Monolith6Facade, Monolith6Light, Monolith6Timer, Monolith6Touch, MonolithInnerBox, MonolithInnerFire, MonolithOuterBox

Index for Viewpoint node: Viewpoint_1
-->
X3D Tooltips element index: Appearance, Background, Box, head, ImageTexture, Inline, Material, meta, NavigationInfo, PointLight, ROUTE, Scene, Shape, TextureTransform, TimeSensor, TouchSensor, Transform, Viewpoint, WorldInfo, X3D, accessType and type, XML data types, field types

Event Graph ROUTE Table entries with 18 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

Monolith1Touch
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
Monolith1Timer
TimeSensor
set_startTime
SFTime
then
 
 
 
Monolith1Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
Monolith1Facade
Material
set_transparency
SFFloat
  then
 
 
 
Monolith1Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
Monolith1Light
PointLight
set_intensity
SFFloat

Monolith2Touch
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
Monolith2Timer
TimeSensor
set_startTime
SFTime
then
 
 
 
Monolith2Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
Monolith2Facade
Material
set_transparency
SFFloat
  then
 
 
 
Monolith2Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
Monolith2Light
PointLight
set_intensity
SFFloat

Monolith3Touch
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
Monolith3Timer
TimeSensor
set_startTime
SFTime
then
 
 
 
Monolith3Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
Monolith3Facade
Material
set_transparency
SFFloat
  then
 
 
 
Monolith3Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
Monolith3Light
PointLight
set_intensity
SFFloat

Monolith4Touch
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
Monolith4Timer
TimeSensor
set_startTime
SFTime
then
 
 
 
Monolith4Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
Monolith4Facade
Material
set_transparency
SFFloat
  then
 
 
 
Monolith4Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
Monolith4Light
PointLight
set_intensity
SFFloat

Monolith5Touch
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
Monolith5Timer
TimeSensor
set_startTime
SFTime
then
 
 
 
Monolith5Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
Monolith5Facade
Material
set_transparency
SFFloat
  then
 
 
 
Monolith5Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
Monolith5Light
PointLight
set_intensity
SFFloat

Monolith6Touch
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
Monolith6Timer
TimeSensor
set_startTime
SFTime
then
 
 
 
Monolith6Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
Monolith6Facade
Material
set_transparency
SFFloat
  then
 
 
 
Monolith6Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
Monolith6Light
PointLight
set_intensity
SFFloat

Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

-->
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