SplitChannels.x3d

(.x3d scene, pretty-print source, statistics, info & logs, X3DOM home)

This X3D scene includes a simple sound source which can be moved right and left. Depending on the position of the sound source, the user can hear the produced sound from the corresponding output speaker. Accordingly, there is a source that can be passed through a SpatialSound for the spatialization of the input audio. The approach is based on the relative position of the source and the listener, in comparison to the panner.

 

X3D Scene   Metadata
archive   https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound
title   SplitChannels.x3d
description   This X3D scene includes a simple sound source which can be moved right and left. Depending on the position of the sound source, the user can hear the produced sound from the corresponding output speaker. Accordingly, there is a source that can be passed through a SpatialSound for the spatialization of the input audio. The approach is based on the relative position of the source and the listener, in comparison to the panner.
info   This work presents an innovative solution of the spatial sound in X3DOM framework, that based on a combinational methodology. Specifically, we suggested the enrichment of X3DOM with spatial sound features, using both the X3D sound nodes and the structure of Web Audio API.
creator   Efi Lakka, Athanasios Malamos, Dick Puk, Don Brutzman
created   28 October 2020
modified   23 April 2023
reference   CHANGELOG.txt
TODO   credit for audio files
reference   http://www.medialab.hmu.gr/minipages/x3domAudio
identifier   https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannels.x3d
generator   X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license   ../license.html
 
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