AlphaBlendModeTest.x3d

X_ITE X3D Player   This model tests the various alpha modes available in glTF 2.0 rendering. There are three settings for alphaMode: "OPAQUE" (the default), "BLEND", and "MASK". Of these, "MASK" takes an additional alphaCutoff value that modifies it.

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Original X3D scene: AlphaBlendModeTest.x3d

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