Class OrigamiCranes

java.lang.Object
X3dForAdvancedModeling.Animation.OrigamiCranes

public class OrigamiCranes extends Object

Origami Cranes with black/white contrast as art work for Black Swan game.

Related links: Catalog page OrigamiCranes, source OrigamiCranes.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title OrigamiCranes.x3d
description Origami Cranes with black/white contrast as art work for Black Swan game.
created 2 November 2014
modified 20 October 2019
creator epicpopcorn
reference http://www.turbosquid.com/FullPreview/Index.cfm/ID/598176
reference crane.obj
reference OrigamiCrane.ply
translator Don Brutzman
reference https://en.wikipedia.org/wiki/Swan
reference https://en.wikipedia.org/wiki/Orizuru
reference https://www.youtube.com/watch?v=CXwwPgMiEPc
reference http://www.origami-make.com/howto-origami-swan.php
reference http://origami.about.com/od/Origami-Animals/tp/How-To-Make-An-Origami-Swan.htm
reference https://en.wikipedia.org/wiki/The_Black_Swan_(2007_book)
reference https://en.wikipedia.org/wiki/Nassim_Nicholas_Taleb
reference Making sense of The Black Swan por Mark Crovelli, quarta-feira, 18 de abril de 2012
reference http://www.mises.org.br/Article.aspx?id=1284
Image http://www.mises.org.br/images/articles/2012/Abril/black_swan.jpg
Image OrigamiBlackSwanWhiteSwan.jpg
identifier https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/Animation/OrigamiCranes.x3d
Image OrigamiCraneMeshlab.png
warning X3DJSAIL: NavigationInfo type newValue=""NONE"" has an unrecognized value not matching any of the optional string tokens.
generator Meshlab X3D Exported, http://meshlab.sourceforge.net
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license http://support.turbosquid.com/entries/31030006-Royalty-Free-License?locale=1
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.