Class SplitChannels

java.lang.Object
X3dForAdvancedModeling.AudioSpatialSound.SplitChannels

public class SplitChannels extends Object

This X3D scene includes a simple sound source which can be moved right and left. Depending on the position of the sound source, the user can hear the produced sound from the corresponding output speaker. Accordingly, there is a source that can be passed through a SpatialSound for the spatialization of the input audio. The approach is based on the relative position of the source and the listener, in comparison to the panner.

Related links: Catalog page SplitChannels, source SplitChannels.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title SplitChannels.x3d
description This X3D scene includes a simple sound source which can be moved right and left. Depending on the position of the sound source, the user can hear the produced sound from the corresponding output speaker. Accordingly, there is a source that can be passed through a SpatialSound for the spatialization of the input audio. The approach is based on the relative position of the source and the listener, in comparison to the panner.
info This work presents an innovative solution of the spatial sound in X3DOM framework, that based on a combinational methodology. Specifically, we suggested the enrichment of X3DOM with spatial sound features, using both the X3D sound nodes and the structure of Web Audio API.
creator Efi Lakka, Athanasios Malamos, Dick Puk, Don Brutzman
created 28 October 2020
modified 23 April 2023
reference CHANGELOG.txt
TODO credit for audio files
reference http://www.medialab.hmu.gr/minipages/x3domAudio
identifier https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannels.x3d
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.