<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Immersive' version='3.3'
xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance'
xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.3.xsd'>
<head>
</head>
<!--
<!--
Index for DEF nodes:
ArrowBlue,
ArrowCone,
ArrowCylinder,
ArrowGreen,
ArrowRed,
Blue,
DoNotCollideWithVisualizationWidget,
Green,
LABEL_APPEARANCE,
LABEL_FONT,
LABEL_FONT_TOP,
Red
-->
X3D Tooltips element index:
Appearance,
Billboard,
Collision,
Cone,
Cylinder,
FontStyle,
Group,
Group,
head,
Material,
meta,
Scene,
Shape,
Text,
Transform,
WorldInfo,
X3D,
accessType and
type,
XML data types,
field types
<Scene>
<WorldInfo title='CoordinateAxesNSEW.x3d'/>
<Collision DEF='DoNotCollideWithVisualizationWidget' enabled='false'>
<!-- Invoke CoordinateAxes in other scenes as an Inline child inside a scaling Transform node, at the topmost level of the scene graph. -->
<!-- This NavigationInfo allows examine mode and will be overridden by any parent scene. -->
<!-- Each arrow goes from +1m to -1m to allow linear scaling to fit a scene -->
<!-- Note each label rotates about the scene's vertical Y axis for consistency, enabling local orientation by user -->
<!-- From X3D Abstract Specification Section 25.3.3 GeoLocation: "In addition to placing a X3D model at the correct geospatial location, the GeoLocation node will also adjust the orientation of the model appropriately. The standard X3D coordinate system specifies that the +Y axis = up, +Z = out of the screen, and +X = towards the right. The GeoLocation node will set the orientation so that the +Y axis is the up direction for that local area (the normal to the tangent plane on the ellipsoid), -Z points towards the north pole, and +X is east."
-->
<Group>
<!-- Vertical Y arrow and label -->
<Group DEF='ArrowGreen'>
<Shape>
<Cylinder DEF='ArrowCylinder' bottom='false' radius='.025' top='false'/>
<Appearance DEF='Green'>
<Material diffuseColor='.1 .6 .1' emissiveColor='.05 .2 .05'/>
</Appearance>
</Shape>
<Transform translation='0 1 0'>
<Shape>
<Cone DEF='ArrowCone' bottomRadius='.05' height='.1'/>
<Appearance USE='Green'/>
</Shape>
</Transform>
</Group>
<Transform translation='0 1.08 0'>
<Billboard>
<Shape>
<Appearance DEF='LABEL_APPEARANCE'>
<Material diffuseColor='1 1 .3' emissiveColor='.33 .33 .1'/>
</Appearance>
<Text string='"+Y" "Up"'>
<FontStyle DEF='LABEL_FONT_TOP' family='"SANS"' justify='"MIDDLE" "END"' size='.2'/>
</Text>
</Shape>
</Billboard>
</Transform>
<Transform translation='0 -1.08 0'>
</Transform>
</Group>
<Transform rotation='0 0 1 -1.57079'>
<!-- Horizontal X arrow and label -->
<Group>
<Group DEF='ArrowRed'>
<Shape>
<Cylinder USE='ArrowCylinder'/>
<Appearance DEF='Red'>
<Material diffuseColor='.7 .1 .1' emissiveColor='.33 0 0'/>
</Appearance>
</Shape>
<Transform translation='0 1 0'>
</Transform>
</Group>
<Transform rotation='0 0 1 1.57079' translation='.072 1.1 0'>
<!-- note label rotated back to original coordinate frame -->
<Billboard>
<Shape>
<Appearance USE='LABEL_APPEARANCE'/>
<Text string='"+X" "East"'>
<FontStyle DEF='LABEL_FONT' family='"SANS"' justify='"MIDDLE" "MIDDLE"' size='.2'/>
</Text>
</Shape>
</Billboard>
</Transform>
<Transform rotation='0 0 1 1.57079' translation='.072 -1.1 0'>
<!-- note label rotated back to original coordinate frame -->
<Billboard>
</Billboard>
</Transform>
</Group>
</Transform>
<Transform rotation='1 0 0 1.57079'>
<!-- Perpendicular Z arrow and label, note right-hand rule -->
<Group>
<Group DEF='ArrowBlue'>
<Shape>
<Cylinder USE='ArrowCylinder'/>
<Appearance DEF='Blue'>
<Material diffuseColor='.3 .3 1' emissiveColor='.1 .1 .33'/>
</Appearance>
</Shape>
<Transform translation='0 1 0'>
</Transform>
</Group>
<Transform rotation='1 0 0 -1.57079' translation='0 1.1 .072'>
<!-- note label rotated back to original coordinate frame -->
<Billboard>
</Billboard>
</Transform>
<Transform rotation='1 0 0 -1.57079' translation='0 -1.1 .072'>
<!-- note label rotated back to original coordinate frame -->
<Billboard>
</Billboard>
</Transform>
</Group>
</Transform>
</Collision>
</Scene>
</X3D>
<!--
<!--
Index for DEF nodes:
ArrowBlue,
ArrowCone,
ArrowCylinder,
ArrowGreen,
ArrowRed,
Blue,
DoNotCollideWithVisualizationWidget,
Green,
LABEL_APPEARANCE,
LABEL_FONT,
LABEL_FONT_TOP,
Red
-->
-->
<!--
Color legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->