<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Immersive'  version='3.3 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.3.xsd ' >
<head>
<meta name='titlecontent=' FishPrototype.x3d '/>
<meta name='descriptioncontent='This is a reusable prototype of a generic fish, which can be configured upon instancing to create customized fish.'/>
<meta name=' warning content=' Circular fish behavior is embedded in prototype, instead the circular path needs to be used in external files or possibly parameterized. '/>
<meta name='creatorcontent='Ildeniz Duman'/>
<meta name='translatorcontent='Scott Tufts'/>
<meta name='createdcontent='1 June 1998'/>
<meta name='translatedcontent='9 December 2001'/>
<meta name='modifiedcontent='20 October 2019'/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/KelpForestExhibit/FishPrototype.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../license.html'/>
</head>
<!-- -->
<Scene>
<WorldInfo title='FishPrototype.x3d'/>
<ProtoDeclare name='Fish'>
<ProtoInterface>
<field name='skinTextureUrltype='MFStringaccessType='inputOutput'/>
<field name='fishScaletype='SFVec3fvalue='1 1 1accessType='inputOutput'/>
<field name='fishColortype='SFColorvalue='0.7 0.7 0.7accessType='inputOutput'/>
</ProtoInterface>
<ProtoBody>
<Transform DEF='FishTransform'>
<IS>
<connect nodeField='scaleprotoField='fishScale'/>
</IS>
<!-- ROUTE information for Way node:  [from Turn.value_changed to set_rotation ] -->
<Transform DEF='Way'>
<Transform translation='4 0 0'>
<Transform rotation='1 0 0 1.57'>
<Shape>
<Appearance>
<Material DEF='FishColor'>
<IS>
<connect nodeField='diffuseColorprotoField='fishColor'/>
</IS>
</Material>
<ImageTexture DEF='FishTexture'>
<IS>
<connect nodeField='urlprotoField='skinTextureUrl'/>
</IS>
</ImageTexture>
</Appearance>
<!-- ROUTE information for FishShape node:  [from Waggler.value_changed to set_spine ] -->
<Extrusion DEF='FishShapecreaseAngle='1.57crossSection='1.00 0.00 0.92 -0.38 0.71 -0.71 0.38 -0.92 0.00 -1.00 -0.38 -0.92 -0.71 -0.71 -0.92 -0.38 -1.00 -0.00 -0.92 0.38 -0.71 0.71 -0.38 0.92 0.00 1.00 0.38 0.92 0.71 0.71 0.92 0.38 1.00 0.00scale='0.03 0.03 0.1 0.15 0.4 0.7 0.5 0.75 0.4 0.55 0.2 0.3 0.05 0.1 0.03 0.6spine='0 3.51 0 0 3.50 0 0 2.80 0 0 2.3 0 0 1.5 0 0 0.5 0 0 0 0 0 -0.6 0'/>
</Shape>
<Shape>
<Appearance DEF='FinSkin'>
<Material diffuseColor='0.7 0.7 0.7transparency='0.3'/>
</Appearance>
<IndexedFaceSet solid='falsecoordIndex='0 1 2 3 -1'>
<!-- ROUTE information for Pelvic node:  [from Points.value_changed to set_point ] -->
<Coordinate DEF='Pelvicpoint='0 2.2 0.6 0 2.2 -0.7 0 0.3 -0.3 0 0.7 0.5'/>
</IndexedFaceSet>
</Shape>
<Transform translation='0.3 2.8 -0.4'>
<Shape DEF='Eye'>
<Appearance>
<Material diffuseColor='0.5 0.5 0.5shininess='1specularColor='0.3 0.3 0.3'/>
</Appearance>
<Sphere radius='0.08'/>
</Shape>
</Transform>
<Transform translation='-0.3 2.8 -0.4'>
<Shape USE=' Eye'/>
</Transform>
<Transform scale='2.6 1 0.7translation='0 3.44 -0.1'>
<Shape USE=' Eye'/>
</Transform>
<!-- ROUTE information for LeftPectoral node:  [from LeftPectoralRotation.value_changed to set_rotation ] -->
<Transform DEF='LeftPectoraltranslation='-0.3 2.7 0.1'>
<Shape>
<Appearance USE=' FinSkin'/>
<IndexedFaceSet solid='falsecoordIndex='0 1 2 -1'>
<Coordinate point='0 0 0 -0.5 -0.2 0.1 -0.25 0.2 0.25'/>
</IndexedFaceSet>
</Shape>
</Transform>
<!-- ROUTE information for RightPectoral node:  [from RightPectoralRotation.value_changed to set_rotation ] -->
<Transform DEF='RightPectoraltranslation='0.3 2.7 0.1'>
<Shape>
<Appearance USE=' FinSkin'/>
<IndexedFaceSet solid='falsecoordIndex='0 1 2 -1'>
<Coordinate point='0 0 0 0.5 -0.2 0.1 0.25 0.2 0.25'/>
</IndexedFaceSet>
</Shape>
</Transform>
</Transform>
</Transform>
</Transform>
<Group DEF='AnimationGroup'>
<!-- ROUTE information for RouteTImer node:  [from fraction_changed to Turn.set_fraction ] -->
<TimeSensor DEF='RouteTImercycleInterval='50loop='true'/>


<!-- ROUTE information for Waggler node:  [from Timer.fraction_changed to set_fraction ] [from value_changed to FishShape.set_spine ] -->
<CoordinateInterpolator DEF='Wagglerkey='0.0 0.5 1.0keyValue='0 3.55 0 0 3.50 0 0 2.80 0 0 2.3 0 -0.05 1.5 0 0.1 0.5 0 0.2 0 0 0.3 -0.6 0 0 3.55 0 0 3.50 0 0 2.80 0 0 2.3 0 0.05 1.5 0 -0.1 0.5 0 -0.2 0 0 -0.3 -0.6 0 0 3.55 0 0 3.50 0 0 2.80 0 0 2.3 0 -0.05 1.5 0 0.1 0.5 0 0.2 0 0 0.3 -0.6 0'/>

< ROUTE  fromNode=' Timer' fromField='fraction_changed' toNode=' Waggler' toField='set_fraction'/>
< ROUTE  fromNode=' Waggler' fromField='value_changed' toNode=' FishShape' toField='set_spine'/>
<!-- ROUTE information for Points node:  [from Timer.fraction_changed to set_fraction ] [from value_changed to Pelvic.set_point ] -->
<CoordinateInterpolator DEF='Pointskey='0.0 0.5 1.0keyValue='0 2.2 0.6 0 2.2 -0.7 0.2 0.3 -0.3 0.2 0.7 0.5 0 2.2 0.6 0 2.2 -0.7 -0.2 0.3 -0.3 -0.2 0.7 0.5 0 2.2 0.6 0 2.2 -0.7 0.2 0.3 -0.3 0.2 0.7 0.5'/>

< ROUTE  fromNode=' Timer' fromField='fraction_changed' toNode=' Points' toField='set_fraction'/>
< ROUTE  fromNode=' Points' fromField='value_changed' toNode=' Pelvic' toField='set_point'/>
<!-- ROUTE information for LeftPectoralRotation node:  [from Timer.fraction_changed to set_fraction ] [from value_changed to LeftPectoral.set_rotation ] -->
<OrientationInterpolator DEF='LeftPectoralRotationkey='0 0.3 0.7 1keyValue='0 1 0 0.523 0 1 0 0 0 1 0 0 0 1 0 0.523'/>

< ROUTE  fromNode=' Timer' fromField='fraction_changed' toNode=' LeftPectoralRotation' toField='set_fraction'/>
< ROUTE  fromNode=' LeftPectoralRotation' fromField='value_changed' toNode=' LeftPectoral' toField='set_rotation'/>
<!-- ROUTE information for RightPectoralRotation node:  [from Timer.fraction_changed to set_fraction ] [from value_changed to RightPectoral.set_rotation ] -->
<OrientationInterpolator DEF='RightPectoralRotationkey='0 0.3 0.7 1keyValue='0 1 0 -0.523 0 1 0 0 0 1 0 0 0 1 0 -0.523'/>

< ROUTE  fromNode=' Timer' fromField='fraction_changed' toNode=' RightPectoralRotation' toField='set_fraction'/>
< ROUTE  fromNode=' RightPectoralRotation' fromField='value_changed' toNode=' RightPectoral' toField='set_rotation'/>
<!-- ROUTE information for Turn node:  [from RouteTImer.fraction_changed to set_fraction ] [from value_changed to Way.set_rotation ] -->
<OrientationInterpolator DEF='Turnkey='0 0.25 0.5 0.75 1keyValue='0 1 0 0 0 1 0 -1.57 0 1 0 -3.14 0 1 0 -4.71 0 1 0 0'/>

< ROUTE  fromNode=' RouteTImer' fromField='fraction_changed' toNode=' Turn' toField='set_fraction'/>
< ROUTE  fromNode=' Turn' fromField='value_changed' toNode=' Way' toField='set_rotation'/>
</Group>
</Transform>
</ProtoBody>
</ProtoDeclare>
<!-- ==================== -->
<ProtoInstance name='Fish'/>
</Scene>
</X3D>
<!--

to top <!-- Event Graph ROUTE Table shows event connections -->
 
<!-- Index for DEF nodes: AnimationGroup, Eye, FinSkin, FishColor, FishShape, FishTexture, FishTransform, LeftPectoral, LeftPectoralRotation, Pelvic, Points, RightPectoral, RightPectoralRotation, RouteTImer, Timer, Turn, Waggler, Way

Index for ProtoDeclare definition: Fish
-->

Event Graph ROUTE Table entries with 10 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

RouteTImer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
Turn
OrientationInterpolator
set_fraction
SFFloat

 
 
then
Turn
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(2)
Way
Transform
set_rotation
SFRotation


Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
Waggler
CoordinateInterpolator
set_fraction
SFFloat

 
 
then
Waggler
CoordinateInterpolator
value_changed
MFVec3f

ROUTE
event to
(2)
FishShape
Extrusion
set_spine
MFVec3f
Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
Points
CoordinateInterpolator
set_fraction
SFFloat

 
 
then
Points
CoordinateInterpolator
value_changed
MFVec3f

ROUTE
event to
(2)
Pelvic
Coordinate
set_point
MFVec3f
Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
LeftPectoralRotation
OrientationInterpolator
set_fraction
SFFloat

 
 
then
LeftPectoralRotation
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(2)
LeftPectoral
Transform
set_rotation
SFRotation
Timer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
RightPectoralRotation
OrientationInterpolator
set_fraction
SFFloat

 
 
then
RightPectoralRotation
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(2)
RightPectoral
Transform
set_rotation
SFRotation



ProtoInstance
Fish
No ROUTE connection found for output from this node.
Contains SFNode/MFNode field with indirect access to other nodes. 


-->

<!-- Online at
https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/KelpForestExhibit/FishPrototypeIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/X3dForWebAuthors/KelpForestExhibit/FishPrototype.x3d -->

<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
    <ProtoInstance name='ProtoName'> <field name='fieldName'/> </ProtoInstance> -->

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