Fish example with IndexedFaceSet encoding.
Martin Isenburg, Jack Snoeyink Binary Compression Rates for ASCII Formats, accepted for Web3D'03, March 2003
Martin Isenburg, Jack Snoeyink, Coding with ASCII: compact, yet text-based 3D content, Proceedings of the 1st International Symposium on 3D Data Processing, Visualization and Transmission'02 (Invited Paper), pages 609 - 616, June 2002.
Martin Isenburg, Jack Snoeyink Coding Polygon Meshes as Compressable ASCII, Proceedings of Web3D Symposium'02 (Best Paper), pages 1 - 10, February 2002
X3D-Edit 3.3, https://www.web3d.org/x3d/tools/X3D-Edit
Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
"CodedCompressedPrototypes.x3d#CodedIndexedFaceSet" "https://www.web3d.org/x3d/content/examples/Basic/ExperimentalBinaryCompression/CodedCompressedPrototypes.x3d#CodedIndexedFaceSet" "CodedCompressedPrototypes.wrl#CodedIndexedFaceSet" "https://www.web3d.org/x3d/content/examples/Basic/ExperimentalBinaryCompression/CodedCompressedPrototypes.wrl#CodedIndexedFaceSet"
ASCII-coded coordIndex and texCoordIndex values
dequantization multiplier for Coordinate values
dequantization multiplier for TextureCoordinate values
"fish.jpg" "https://www.web3d.org/x3d/content/examples/Basic/ExperimentalBinaryCompression/fish.jpg"