Class: 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
Annotations (1)
- rdfs:label "CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions."
Usage (19)
- 'X3DFontStyleNode attribute class is implemented by multiple nodes. The class attribute on each X3D node and statement is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'CollisionCollection node holds a collection of objects in the collidables field that can be managed as a single entity for resolution of inter-object collisions with other groups of collidable objects.' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'X3DNode field IS is implemented by multiple nodes. IS/connect statements define prototype connections between ProtoInterface fields and node fields within a ProtoBody.' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'X3DNode field metadata is implemented by multiple nodes. Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'The collider field specifies a CollisionCollection node that holds a collidables field of nodes and spaces that are to be included in collision-detection computations.' Range 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'X3DNode field DEF is implemented by multiple nodes. DEF defines a unique ID name for each node, referenceable by other nodes.' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'X3DNode field USE is implemented by multiple nodes. USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'Default global parameters for collision outputs of rigid body physics system.' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'bounce indicates bounciness (0 = no bounce at all, 1 = maximum bounce).' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'X3DSensorNode field description is implemented by multiple nodes.' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'X3DSensorNode field enabled is implemented by multiple nodes.' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'frictionCoefficients used for computing surface drag.' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'X3DNode attribute id is implemented by multiple nodes. The id attribute is a unique identifier, reserved for use by HTML5/DOM pages, independent of DEF labeling and internal X3D node referencing. This attribute is only functional if the X3D model is loaded within an HTML page.' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'minBounceSpeed m/s needed to bounce.' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'slipFactors used for computing surface drag.' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'softnessConstantForceMix value applies a constant force value to make colliding surfaces appear to be somewhat soft.' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'softnessErrorCorrection indicates fraction of collision error fixed in a set of evaluations (0 = no error correction, 1 = all errors corrected in single step).' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'X3DNode attribute style is implemented by multiple nodes. The style attribute provides an inline block of CSS for element styling, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets. This attribute is only functional if the X3D model is loaded within an HTML page.' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'
- 'surfaceSpeed defines speed vectors for computing surface drag, if contact surfaces move independently of bodies.' Domain 'CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.'