Data Property: 'X3DTimeDependentNode field pauseTime is implemented by multiple nodes.'
Domains (18)
- 'Analyser provides real-time frequency and time-domain analysis information, without any change to the input.'
- 'AudioClip provides audio data used by parent Sound nodes.'
- 'Base type for all sound processing nodes, which are used to enhance audio with filtering, delaying, changing gain, etc.'
- 'Base type from which all time-dependent nodes are derived.'
- 'BiquadFilter node is an AudioNode processor implementing common low-order filters.'
- 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'Convolver performs a linear convolution on a given AudioBuffer, often used to achieve a reverberation effect.'
- 'Delay causes a time delay between the arrival of input data and subsequent propagation to the output.'
- 'DynamicsCompressor node implements a dynamics compression effect, lowering volume of loudest parts of signal and raising volume of softest parts.'
- 'ListenerPointSource node represents position and orientation of a person listening to virtual sound in the audio scene, and provides single or multiple sound channels as output.'
- 'MicrophoneSource captures input from a physical microphone in the real world.'
- 'MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node.'
- 'Nodes implementing X3DSoundSourceNode provide signal inputs to the audio graph.'
- 'OscillatorSource node represents an audio source generating a periodic waveform, providing a constant tone.'
- 'StreamAudioSource operates as an audio source whose media is received from a MediaStream obtained using the WebRTC or Media Capture and Streams APIs.'
- 'The Gain node amplifies or deamplifies the input signal.'
- 'TimeSensor continuously generates events as time passes.'
- 'WaveShaper node represents a nonlinear distorter that applies a wave-shaping distortion curve to the signal.'