Datatype: SFFloat
Usage (189)
- 'specifies the sound absorption coefficient of a surface, meaning the ratio of sound intensity not reflected by a surface.' Range SFFloat
- 'The alpha field defines the alpha (1-transparency) base value for mode operations.' Range SFFloat
- 'Threshold value used for pixel rendering either transparent or opaque, used when alphaMode=\'MASK\'.' Range SFFloat
- 'how much ambient omnidirectional light is reflected from all light sources.' Range SFFloat
- 'Cone boundary for random distribution of particles about initial direction.' Range SFFloat
- angleRate Range SFFloat
- 'angularDampingFactor automatically damps a portion of body motion over time.' Range SFFloat
- 'anisotropicDegree defines minimum degree of anisotropy to account for in texture filtering (1=no effect for symmetric filtering, otherwise provide higher value).' Range SFFloat
- 'Get element of user-defined payload array.' Range SFFloat
- 'Get element of user-defined payload array.' Range SFFloat
- 'Get element of user-defined payload array.' Range SFFloat
- 'Get element of user-defined payload array.' Range SFFloat
- 'Get element of user-defined payload array.' Range SFFloat
- 'Get element of user-defined payload array.' Range SFFloat
- 'Get element of user-defined payload array.' Range SFFloat
- 'Get element of user-defined payload array.' Range SFFloat
- 'X3DTextureProjectorNode field aspectRatio is implemented by multiple nodes.' Range SFFloat
- 'The attack field is the amount of time (in seconds) to reduce the gain by 10dB.' Range SFFloat
- 'axis1Angle (radians) is rotation angle for corresponding motor axis when in user-calculated mode.' Range SFFloat
- 'axis1Torque is rotational torque applied by corresponding motor axis when in user-calculated mode.' Range SFFloat
- 'axis2Angle (radians) is rotation angle for corresponding motor axis when in user-calculated mode.' Range SFFloat
- 'axis2Torque is rotational torque applied by corresponding motor axis when in user-calculated mode.' Range SFFloat
- 'axis3Angle (radians) is rotation angle for corresponding motor axis when in user-calculated mode.' Range SFFloat
- 'axis3Torque is rotational torque applied by corresponding motor axis when in user-calculated mode.' Range SFFloat
- 'how much ambient omnidirectional light is reflected from all light sources.' Range SFFloat
- 'Lower shininess values provide soft specular glows, while higher values result in sharper, smaller highlights.' Range SFFloat
- 'how \'clear\' an object is: 1.' Range SFFloat
- 'Inner conical solid angle (in radians) where light source has uniform full intensity.' Range SFFloat
- body2Axis Range SFFloat
- 'Size in meters.' Range SFFloat
- 'bounce indicates bounciness (0 = no bounce at all, 1 = maximum bounce).' Range SFFloat
- 'boundaryOpacity k_gs is the factored amount of the gradient enhancement to use.' Range SFFloat
- 'coneInnerAngle is centered along direction and defines the inner conical volume, inside of which no source gain reduction occurs.' Range SFFloat
- 'coneOuterAngle is centered along direction and defines an outer conical volume, within which the sound gain decreases linearly from full gain to coneOuterGain.' Range SFFloat
- 'coneOuterGain is minimum gain value found outside coneOuterAngle.' Range SFFloat
- 'constantForceMix modifies damping calculations by violating normal constraints while applying small, constant forces in those calculations.' Range SFFloat
- 'contactSurfaceThickness defines how far bodies may interpenetrate after a collision, allowing simulation of softer bodies that deform somewhat during collision.' Range SFFloat
- 'If contourStepSize is non-zero, also render all isosurfaces that are multiples of that step size from initial surface value.' Range SFFloat
- 'creaseAngle defines angle (in radians) where adjacent polygons are drawn with sharp edges or smooth shading.' Range SFFloat
- 'Outer conical solid angle (in radians) where light source intensity becomes zero.' Range SFFloat
- 'depth contains a set of 3D coordinate (triplet) point values.' Range SFFloat
- 'desiredAngularVelocity1 is goal rotation rate for hinge connection to body1.' Range SFFloat
- 'desiredAngularVelocity2 is goal rotation rate for hinge connection to body2.' Range SFFloat
- 'The detune field forms a compound field together with playbackRate that together determine a computedPlaybackRate value.' Range SFFloat
- 'diffuse coefficient of sound reflection indicates how much of the incident sound energy is reflected back in multiple directions.' Range SFFloat
- 'disableAngularSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculations, reducing numeric instabilities.' Range SFFloat
- 'disableLinearSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculation, reducing numeric instabilitiess.' Range SFFloat
- 'Help decide rotation behavior from initial relative bearing of pointer drag: acute angle whether cylinder sides or end-cap disks of virtual-geometry sensor are used for manipulation.' Range SFFloat
- 'Arc extends from startAngle counterclockwise to endAngle, in radians.' Range SFFloat
- 'errorCorrection describes how quickly intersection errors due to floating-point inaccuracies are resolved (0=no correction, 1=all corrected in single step).' Range SFFloat
- 'X3DTextureProjectorNode field farDistance is implemented by multiple nodes.' Range SFFloat
- 'Minimum and maximum extents of view in units of local coordinate system.' Range SFFloat
- 'Range (three dimension, straight-line distance) that the firing entity\'s fire control system has assumed for computing the fire control solution if a weapon and if the value is known.' Range SFFloat
- 'fraction_changed continuously sends value in range [0,1] showing time progress in the current cycle.' Range SFFloat
- 'frequency at which the BiquadFilterNode operates, in Hz.' Range SFFloat
- 'X3DSoundSourceNode field gain is implemented by multiple nodes.' Range SFFloat
- 'minimum angle (in radians) away from view-direction vector for surface normal before applying enhancement.' Range SFFloat
- 'gustiness specifies how much wind speed varies from the average speed.' Range SFFloat
- 'Grid array of height vertices with upward direction along +Y axis, with xDimension rows and zDimension columns.' Range SFFloat
- hinge1Angle Range SFFloat
- hinge1AngleRate Range SFFloat
- hinge2Angle Range SFFloat
- hinge2AngleRate Range SFFloat
- 'Initial destination value for this node.' Range SFFloat
- 'Initial starting value for this node.' Range SFFloat
- 'Inner circle radius, greater than or equal to 0.' Range SFFloat
- 'X3DLightNode field intensity is implemented by multiple nodes.' Range SFFloat
- 'Threshold value used when type=MIN (LMIP) or type=MAX (MIP).' Range SFFloat
- 'The interauralDistance field is.' Range SFFloat
- 'knee field contains a decibel value representing range above threshold where the curve smoothly transitions to compressed portion.' Range SFFloat
- 'TODO not properly defined in X3D spedification.' Range SFFloat
- 'linearDampingFactor automatically damps a portion of body motion over time.' Range SFFloat
- 'linewidthScaleFactor is a scale factor multiplied by browser-dependent nominal linewidth, mapped to nearest available line width.' Range SFFloat
- 'loopEnd field is optional playhead position where looping ends if loop=true.' Range SFFloat
- 'loopStart field is optional playhead position where looping begins if loop=true.' Range SFFloat
- 'X3DParticleEmitterNode field mass is implemented by multiple nodes.' Range SFFloat
- 'clamps rotation_changed events within range of min/max values Hint: if minAngle > maxAngle, rotation is not clamped.' Range SFFloat
- 'maxAngle1 is maximum rotation angle for hinge.' Range SFFloat
- 'Outer (zero loudness)ellipsoid distance along back direction.' Range SFFloat
- 'or -1, maxCorrectionSpeed.' Range SFFloat
- 'maxDecibels represents maximum power value in scaling range for FFT analysis data.' Range SFFloat
- 'maxDistance is the maximum distance where sound is renderable between source and listener, after which no reduction in sound volume occurs.' Range SFFloat
- 'Limits/compresses all text strings if max string length is longer than maxExtent, as measured in local coordinate system.' Range SFFloat
- 'Outer (zero loudness)ellipsoid distance along front direction.' Range SFFloat
- 'maxSeparation is maximum separation distance between the two bodies.' Range SFFloat
- 'maxTorque1 is maximum rotational torque applied by corresponding motor axis to achieve desiredAngularVelocity1.' Range SFFloat
- 'maxTorque2 is maximum rotational torque applied by corresponding motor axis to achieve desiredAngularVelocity2.' Range SFFloat
- 'metallic is a PBR parameter (TODO elaborate).' Range SFFloat
- 'clamps rotation_changed events within range of min/max values Hint: if minAngle > maxAngle, rotation is not clamped.' Range SFFloat
- 'minAngle1 is minimum rotation angle for hinge.' Range SFFloat
- 'Inner (full loudness) ellipsoid distance along back direction.' Range SFFloat
- 'minBounceSpeed m/s needed to bounce.' Range SFFloat
- 'minDecibels represents minimum power value in scaling range for FFT analysis data.' Range SFFloat
- 'Inner (full loudness) ellipsoid distance along front direction.' Range SFFloat
- 'minSeparation is minimum separation distance between the two bodies.' Range SFFloat
- 'Interpolated output value determined by current key time, corresponding easeInEaseOut smoothing intervals, and corresponding key pair.' Range SFFloat
- 'motor1Angle provides calculated angle of rotation (radians) for this motor joint from last frame.' Range SFFloat
- 'motor1AngleRate provides calculated anglular rotation rate (radians/second) for this motor joint from last frame.' Range SFFloat
- 'motor2Angle provides calculated angle of rotation (radians) for this motor joint from last frame.' Range SFFloat
- 'motor2AngleRate provides calculated anglular rotation rate (radians/second) for this motor joint from last frame.' Range SFFloat
- 'motor3Angle provides calculated angle of rotation (radians) for this motor joint from last frame.' Range SFFloat
- 'motor3AngleRate provides calculated anglular rotation rate (radians/second) for this motor joint from last frame.' Range SFFloat
- 'X3DViewpointNode field nearDistance is implemented by multiple nodes.' Range SFFloat
- 'X3DOneSidedMaterialNode field normalScale is implemented by multiple nodes.' Range SFFloat
- 'occlusionStrength indicates areas of indirect lighting, typically called ambient occlusion.' Range SFFloat
- 'Sends event and remembers last value sensed.' Range SFFloat
- 'opacityFactor k_ge is the power function to control the slope of the opacity curve to highlight the set of data.' Range SFFloat
- 'Outer radius of circle, greater than or equal to inner radius.' Range SFFloat
- 'TODO not properly defined in X3D spedification.' Range SFFloat
- 'Multiplier for the rate at which sampled sound is played.' Range SFFloat
- 'playbackRate field is speed at which to render the audio stream, and forms a compound field together with detune field Hint: negative values play in reverse.' Range SFFloat
- 'pointSize field specifies the size of text in points.' Range SFFloat
- 'pointSizeMaxValue is maximum allowed scaling factor on nominal browser point scaling.' Range SFFloat
- 'pointSizeMinValue is minimum allowed scaling factor on nominal browser point scaling.' Range SFFloat
- 'Nominal rendered point size is a browser-dependent minimum renderable point size, which is then multiplied by an additional pointSizeScaleFactor (which is greater than or equal to 1).' Range SFFloat
- 'Power that radio would be capable of outputting if on and transmitting, independent of actual transmit state of the radio.' Range SFFloat
- 'Player hint [0,1] if needed to choose which sounds to play.' Range SFFloat
- 'Sends 0.' Range SFFloat
- 'qualityFactor is Quality Factor (Q) of the respective filter algorithm.' Range SFFloat
- 'Size in meters.' Range SFFloat
- 'Viewer range from geographic-coordinates center triggers quadtree loading/unloading.' Range SFFloat
- 'ratio field represents amount of input change, in dB, needed for 1 dB change in output.' Range SFFloat
- 'receivedPower indicates radio frequency (RF) power received, in units of decibel-milliwatts (dBm), after applying any propagation loss and antenna gain.' Range SFFloat
- 'reduction field provides amount of gain reduction in dB currently applied by compressor to signal.' Range SFFloat
- 'referenceDistance for reducing volume as source moves further from the listener.' Range SFFloat
- 'sound refraction coefficient of a medium, which determines change in propagation direction of sound wave when obliquely crossing boundary between two mediums where its speed is different.' Range SFFloat
- 'retainedOpacity k_gc is the amount of initial opacity to mix into the output.' Range SFFloat
- 'rolloffFactor indicates how quickly volume is reduced as source moves further from listener.' Range SFFloat
- 'Orientation of children relative to local coordinate system.' Range SFFloat
- 'roughness is a PBR parameter (TODO elaborate).' Range SFFloat
- 'sampleRate gives either (1) sample rate in samples per second if Encoding Class is encoded audio, or (2) data rate in bits per second for data transmissions.' Range SFFloat
- 'separation indicates final separation distance between the two bodies.' Range SFFloat
- 'separationRate indicates change in separation distance over time between the two bodies.' Range SFFloat
- 'Set element of user-defined payload array.' Range SFFloat
- 'Set element of user-defined payload array.' Range SFFloat
- 'Set element of user-defined payload array.' Range SFFloat
- 'Set element of user-defined payload array.' Range SFFloat
- 'Set element of user-defined payload array.' Range SFFloat
- 'Set element of user-defined payload array.' Range SFFloat
- 'Set element of user-defined payload array.' Range SFFloat
- 'Set element of user-defined payload array.' Range SFFloat
- 'set_destination resets destination value of this node.' Range SFFloat
- 'setting fraction in range [0,1] selects input key for corresponding keyValue output, computing a 3D position on the curve.' Range SFFloat
- 'set_value resets current value of this node.' Range SFFloat
- 'X3DLightNode field shadowIntensity is implemented by multiple nodes.' Range SFFloat
- 'Lower shininess values provide soft specular glows, while higher values result in sharper, smaller highlights.' Range SFFloat
- 'amount of the silhouette enhancement to use.' Range SFFloat
- 'scaling of non-silhouette regions.' Range SFFloat
- 'power function to control sharpness of the silhouette.' Range SFFloat
- 'Nominal height (in local coordinate system) of text glyphs, also sets default spacing between adjacent lines of text.' Range SFFloat
- 'sliderForce value is used to apply a force (specified in force base units) along the axis of the slider in equal and opposite directions to the two bodies.' Range SFFloat
- 'smoothingTimeConstant represents averaging constant during last analysis frame.' Range SFFloat
- 'softnessConstantForceMix value applies a constant force value to make colliding surfaces appear to be somewhat soft.' Range SFFloat
- 'softnessErrorCorrection indicates fraction of collision error fixed in a set of evaluations (0 = no error correction, 1 = all errors corrected in single step).' Range SFFloat
- 'Adjustment factor for line spacing between adjacent lines of text.' Range SFFloat
- 'specular coefficient of sound reflection striking a plane surface, directly reflected back into space, where angle of reflection equals angle of incidence.' Range SFFloat
- 'Factor for how fast the movie (or soundtrack) is played.' Range SFFloat
- 'speedFactor is a multiplier to modify the original elevation-based speed that is set automatically by the browser.' Range SFFloat
- 'Arc extends from startAngle counterclockwise to endAngle, in radians.' Range SFFloat
- 'stop1Bounce is velocity factor for bounce back once stop point is reached.' Range SFFloat
- 'stop1ConstantForceMix value applies a constant force value to make colliding surfaces appear to be somewhat soft.' Range SFFloat
- 'stop1ErrorCorrection is fraction of error correction performed during time step once stop point is reached.' Range SFFloat
- 'stop2Bounce is velocity factor for bounce back once stop point is reached.' Range SFFloat
- 'stop2ErrorCorrection is fraction of error correction performed during time step once stop point is reached.' Range SFFloat
- 'stop3Bounce is velocity factor for bounce back once stop point is reached.' Range SFFloat
- 'stop3ErrorCorrection is fraction of error correction performed during time step once stop point is reached.' Range SFFloat
- 'stopBounce is velocity factor for bounce back once stop point is reached.' Range SFFloat
- 'stopErrorCorrection is fraction of error correction performed during time step once stop point is reached.' Range SFFloat
- 'X3DParticleEmitterNode field surfaceArea is implemented by multiple nodes.' Range SFFloat
- 'Threshold for gradient magnitude for voxel inolusion in isosurface.' Range SFFloat
- 'suspensionErrorCorrection describes how quickly the system resolves intersection errors due to floating-point inaccuracies.' Range SFFloat
- 'suspensionForce describes how quickly the system resolves intersection errors due to floating-point inaccuracies.' Range SFFloat
- 'scale for surface tessellation in children NurbsSurface nodes.' Range SFFloat
- 'texturePriority defines relative priority for this texture when allocating texture memory, an important rendering resource in graphics-card hardware.' Range SFFloat
- 'threshold field represents decibel value above which compression starts taking effect.' Range SFFloat
- 'X3DDamperNode field tolerance is implemented by multiple nodes.' Range SFFloat
- 'Bandwidth of the particular transmitter measured between the half-power (-3 dB) points (this value represents total bandwidth, not the deviation from the center frequency).' Range SFFloat
- 'X3DBackgroundNode field transparency is implemented by multiple nodes.' Range SFFloat
- 'turbulence field specifies how much the wind acts directly in line with the direction, and how much variation is applied in directions other than the wind direction.' Range SFFloat
- 'Single intermittent output value determined by current key time and corresponding keyValue entry.' Range SFFloat
- 'X3DParticleEmitterNode field variation is implemented by multiple nodes.' Range SFFloat
- 'Geometry beyond the visibilityLimit may not be rendered (far clipping plane of the view frustrum).' Range SFFloat
- visibilityRange Range SFFloat
- 'Vector assigning relative weight value to each control point.' Range SFFloat
- 'weightConstant1 is used when weightFunction1=CONSTANT.' Range SFFloat
- 'weightConstant2 is used when weightFunction2=CONSTANT.' Range SFFloat
- 'Meters distance between grid-array vertices along X direction.' Range SFFloat
- 'Vertical exaggeration of displayed data produced from the height array.' Range SFFloat
- 'Distance between grid-array vertices along north-south Z direction.' Range SFFloat