Uses of Interface
org.web3d.x3d.sai.EnvironmentalEffects.X3DBackgroundNode
Package | Description |
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org.web3d.x3d.jsail.EnvironmentalEffects | |
org.web3d.x3d.sai.EnvironmentalEffects |
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Uses of X3DBackgroundNode in org.web3d.x3d.jsail.EnvironmentalEffects
Classes in org.web3d.x3d.jsail.EnvironmentalEffects that implement X3DBackgroundNode Modifier and Type Class Description class
Background
Background simulates ground and sky, using vertical arrays of wraparound color values.class
TextureBackground
TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides. -
Uses of X3DBackgroundNode in org.web3d.x3d.sai.EnvironmentalEffects
Subinterfaces of X3DBackgroundNode in org.web3d.x3d.sai.EnvironmentalEffects Modifier and Type Interface Description interface
Background
Background simulates ground and sky, using vertical arrays of wraparound color values.interface
TextureBackground
TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides.Methods in org.web3d.x3d.sai.EnvironmentalEffects that return X3DBackgroundNode Modifier and Type Method Description X3DBackgroundNode
X3DBackgroundNode. setGroundAngle(float[] newValue)
Accessor method to assign float array unit axis, angle (in radians) to inputOutput MFFloat field named groundAngle.X3DBackgroundNode
X3DBackgroundNode. setGroundColor(float[] newValue)
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named groundColor.X3DBackgroundNode
X3DBackgroundNode. setMetadata(X3DMetadataObject newValue)
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.X3DBackgroundNode
X3DBackgroundNode. setSkyAngle(float[] newValue)
Accessor method to assign float array unit axis, angle (in radians) to inputOutput MFFloat field named skyAngle.X3DBackgroundNode
X3DBackgroundNode. setSkyColor(float[] newValue)
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named skyColor.X3DBackgroundNode
X3DBackgroundNode. setTransparency(float newValue)
Accessor method to assign float value to inputOutput SFFloat field named transparency.