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Methods in org.web3d.x3d.sai.Lighting that return PointLight
Modifier and Type |
Method |
Description |
PointLight |
PointLight.setAmbientIntensity(float newValue) |
Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.
|
PointLight |
PointLight.setAttenuation(float[] newValue) |
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named attenuation.
|
PointLight |
PointLight.setColor(float[] newValue) |
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.
|
PointLight |
PointLight.setGlobal(boolean newValue) |
Accessor method to assign boolean value to inputOutput SFBool field named global.
|
PointLight |
PointLight.setIntensity(float newValue) |
Accessor method to assign float value to inputOutput SFFloat field named intensity.
|
PointLight |
PointLight.setLocation(float[] newValue) |
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.
|
PointLight |
PointLight.setMetadata(X3DMetadataObject newValue) |
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
|
PointLight |
PointLight.setOn(boolean newValue) |
Accessor method to assign boolean value to inputOutput SFBool field named on.
|
PointLight |
PointLight.setRadius(float newValue) |
Accessor method to assign float value to initializeOnly SFFloat field named radius.
|
PointLight |
PointLight.setShadowIntensity(float newValue) |
Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.
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PointLight |
PointLight.setShadows(boolean newValue) |
Accessor method to assign boolean value to inputOutput SFBool field named shadows.
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