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Classes in org.web3d.x3d.jsail.Sound that implement Sound
Modifier and Type |
Class |
Description |
class |
Sound |
The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
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Methods in org.web3d.x3d.sai.Sound that return Sound
Modifier and Type |
Method |
Description |
Sound |
Sound.setDescription(java.lang.String newValue) |
Accessor method to assign String value to inputOutput SFString field named description.
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Sound |
Sound.setDirection(float[] newValue) |
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.
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Sound |
Sound.setEnabled(boolean newValue) |
Accessor method to assign boolean value to inputOutput SFBool field named enabled.
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Sound |
Sound.setGain(float newValue) |
Accessor method to assign float value to inputOutput SFFloat field named gain.
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Sound |
Sound.setIntensity(float newValue) |
Accessor method to assign float value to inputOutput SFFloat field named intensity.
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Sound |
Sound.setLocation(float[] newValue) |
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.
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Sound |
Sound.setMaxBack(float newValue) |
Accessor method to assign float value to inputOutput SFFloat field named maxBack.
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Sound |
Sound.setMaxFront(float newValue) |
Accessor method to assign float value to inputOutput SFFloat field named maxFront.
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Sound |
Sound.setMetadata(X3DMetadataObject newValue) |
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
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Sound |
Sound.setMinBack(float newValue) |
Accessor method to assign float value to inputOutput SFFloat field named minBack.
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Sound |
Sound.setMinFront(float newValue) |
Accessor method to assign float value to inputOutput SFFloat field named minFront.
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Sound |
Sound.setPriority(float newValue) |
Accessor method to assign float value to inputOutput SFFloat field named priority.
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Sound |
Sound.setSource(X3DSoundSourceNode newValue) |
Accessor method to assign org.web3d.x3d.sai.Sound.X3DSoundSourceNode instance (using a properly typed node) to inputOutput SFNode field source.
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Sound |
Sound.setSpatialize(boolean newValue) |
Accessor method to assign boolean value to initializeOnly SFBool field named spatialize.
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