[Korea-chapter] [h-anim]H-Anim WG Meeting, December 5th, 5:00pm PST (6th, 10:00am KST)

Joe D Williams joedwil at earthlink.net
Thu Dec 6 11:08:14 PST 2012

Hi Myeong,

I see the new .zip file named X3D_h-anim which contains all the files 
previously elsewhere in the archive.

Thanks for the opportunity to discuss these files.

Please everybody download this .zip file and run the X3D H-Anim 
example named:


also available at:




anyway, this is all free example I used at a meeting in Sunnyvale 
once, and of course it was too complicated to actually describe in a 
couple of minutes. The important thing, is that I think we as WG 
should collaborate to move all or parts of this example into the 
official X3D H-Anim examples. It includes an LOA3 skeleton with 
example deformable skin (connected using hints from the 
'2005-DHM-10.pdf' paper -- please look at) by made up mainly from 
vertices associated with Site locations, with animation derived from 
existing X3D H-Anim Examples Nancy and others (mouse-over to 
start/stop, reload to initialize).
Please note that a topic we all must deal with is how the initial 
poses of the default h-anim skeleton definition is different from the 
initial skeleton geometry pose in the foreground and from the initial 
skin geometry pose of the figure in the background.

If anyone can't see that example running completely, then please tell 
me. Let's discuss how to share some work in getting all or parts of 
this set of stuff into the official Web3D example set.

Otherwise, also please look at the paper from Yvonne 
'hanim_w3d_08.ppt' which talks about the very important topic of how 
to multiplex or combine and otherwise control many predefined and live 
data sets that describe all or parts of an activity. I'm not sure 
where the technology and thinking is now, but it fits right in with 
current opportunities as in 'nwip_HAnim120912.pdf'.

And of course other documents discuss h-anim 2.1 work on accomodating 
diverse models. THis effort is based on the idea that we can define 
data containers that hold author-defined offests between the initial 
skelton pose and the initial location of component parts of the 
character, such as segment and skin geometries. When this works, the 
skin from the center figure can match the bones.

Are there any other important documents discussing current 'motion' 
work that could be placed in this WG archive?

Thanks again and Best Regards,

----- Original Message ----- 
From: ""Myeong Won Lee"" <mwlee at suwon.ac.kr>
To: <h-anim at web3d.org>; <x3d at web3d.org>
Cc: <korea-chapter at web3d.org>
Sent: Wednesday, December 05, 2012 9:40 PM
Subject: Re: [h-anim]H-Anim WG Meeting, December 5th, 5:00pm PST (6th, 
10:00am KST)

>> 2. H-Anim WG Wiki
> I revised some of the wiki. Please review it, and let me know if 
> there is anything inappropriate.
> On the first page, content that was previously on the lower part of 
> the page was moved to the upper revised part of the page.
> Please provide any comments about the wiki update.
> The lower part will be removed if there are no comments.
> Thank you for your help.
> Myeong
>  ---- Original Message ----
>  From : Myeong Won Lee(mwlee at suwon.ac.kr)
>  To : h-anim at web3d.org; x3d at web3d.org
>  Cc : korea-chapter at web3d.org
>  Sent : Wednesday, Dec 05, 2012 11:21 AM
>  Subject : [h-anim] H-Anim WG Meeting, December 5th, 5:00pm PST 
> (6th, 10:00am KST)
>  The H-Anim WG meeting will be held with agenda items as follows:
>  1. William's "HHG IRAD proposal"
>  2. H-Anim WG Wiki
>  http://web3d.org/x3d/wiki/index.php/H-Anim
>  3. A new H-Anim WG member
>  Dr. David Bruner of SizeStream.com
>  4. Scheduling next meeting
>  (1st Wed) January  2nd at 5:00pm PST (3rd, 10:00am KST)  OR
>  (1st Thu) January 3rd at 5:00pm PST (4th, 10:00am KST)
>  Sincerely,
>  Myeong
>  -- 
>  Myeong Won Lee
>  College of IT, U. of Suwon
>  Hwaseong-si, Gyeonggi-do, 445-743 Korea
>  Tel) +82-31-220-2313, +82-10-8904-4634
>  E-mail) mwlee at suwon.ac.kr


> _______________________________________________
> h-anim mailing list
> h-anim at web3d.org
> http://web3d.org/mailman/listinfo/h-anim_web3d.org
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