[Korea-chapter] [h-anim] composable behaviors, animations, sequencers

Joe D Williams joedwil at earthlink.net
Tue Jul 9 12:33:00 PDT 2013


Hi norm,
Fine stuff. What we need to know is any shortcomings in the hanim 
model that make you want to change something from the standard. It 
looks like you are using what we are now calling a Level 1 model, with 
geometry attached to Segment, not a continious mesh skin Level 2. Just 
convenience or a shortcoming in the Level 2 deformable skin model?
Needless to say, Don and I and the WG are now just refining and 
checking definitions and hierarchy and need some inputs on 
requirements for higher level access like you are showing. Would be 
great if someone from your group would join us with some user code.
Thanks and Best Regards,
Joe


----- Original Message ----- 
From: "Norman I. Badler" <badler at seas.upenn.edu>
To: "Don Brutzman" <brutzman at nps.edu>
Cc: "Joe D Williams" <joedwil at earthlink.net>; "Myeong Won Lee" 
<mwlee at suwon.ac.kr>; <korea-chapter at web3d.org>
Sent: Tuesday, July 09, 2013 8:25 AM
Subject: Re: [h-anim] composable behaviors, animations, sequencers


> Don:
>
> You might want to take a look at this recent paper.
>
> "ADAPT: The Agent Development and Prototyping Testbed"  Alexander
> Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler.
> ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, March 
> 2013.
> Under Review at  IEEE Transactions on Visualization and Computer
> Graphics (TVCG)
>
> You can get the video and the source here
> http://cg.cis.upenn.edu/hms/research/ADAPT/
>
> Best-
> norm
>
>
> On 7/9/2013 10:45 AM, Don Brutzman wrote:
>> Joe, thanks for your note, makes sense.
>>
>> Based on last night's work, am also thinking that there are a few
>> broad categories of animation:
>> - composable behaviors that animate the body itself (Walk,
>> WaveLeftHand, etc.) i.e. your demonstrated set of blendable 
>> behaviors
>> - animations that move the body from place to place
>> (WalkDownTwelfthStreet, WalkInCircle, TangoMotionCapture)
>> - sequencers (WalkDownTwelfthStreet, TurnAround, Wait 10s, SitDown 
>> at
>> bus stop, Wait for bus, StandUp)
>>
>> Any other categories or use cases?
>>
>> Myeong Won Lee, the most helpful things we might get from you (and
>> others) would be example X3D scenes from your work that we might 
>> test
>> and try out.
>>
>> all the best, Don
>
> 




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