[Korea-chapter] [h-anim] composable behaviors, animations, sequencers

Norman I. Badler badler at seas.upenn.edu
Tue Jul 9 08:25:40 PDT 2013


Don:

You might want to take a look at this recent paper.

"ADAPT: The Agent Development and Prototyping Testbed"  Alexander 
Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, March 2013. 
Under Review at  IEEE Transactions on Visualization and Computer 
Graphics (TVCG)

You can get the video and the source here 
http://cg.cis.upenn.edu/hms/research/ADAPT/

Best-
norm


On 7/9/2013 10:45 AM, Don Brutzman wrote:
> Joe, thanks for your note, makes sense.
>
> Based on last night's work, am also thinking that there are a few 
> broad categories of animation:
> - composable behaviors that animate the body itself (Walk, 
> WaveLeftHand, etc.) i.e. your demonstrated set of blendable behaviors
> - animations that move the body from place to place 
> (WalkDownTwelfthStreet, WalkInCircle, TangoMotionCapture)
> - sequencers (WalkDownTwelfthStreet, TurnAround, Wait 10s, SitDown at 
> bus stop, Wait for bus, StandUp)
>
> Any other categories or use cases?
>
> Myeong Won Lee, the most helpful things we might get from you (and 
> others) would be example X3D scenes from your work that we might test 
> and try out.
>
> all the best, Don

-------------- next part --------------
A non-text attachment was scrubbed...
Name: 2013Adapt.pdf
Type: application/pdf
Size: 1182788 bytes
Desc: not available
URL: <http://web3d.org/pipermail/korea-chapter_web3d.org/attachments/20130709/9ab7bbd8/attachment-0001.pdf>


More information about the Korea-chapter mailing list