[WWW-Vrml] searching for original TextureMap image

Don Brutzman brutzman at nps.edu
Wed Dec 20 22:34:24 PST 2017


Very nice, thank you.  How about 1024x1024 since 2-component isn't very big.

If you'd like to contribute the original artwork to open source for potential future use, that will be great too.

On 12/20/2017 10:12 PM, John D. Gwinner wrote:
> Ok, I did this just at 256x256, but I can scale it up. What would you like? I don't think we need a lot of rez to see the various things I put on this.
> 
> It shows transparency, blended transparency, 0-1 on both U and V Axis (see if I got it right, lol) and enough text to see if it's upside down.
> 
> I think maybe I should do a few of the squares as R, G, and B? I could do a higher scale one for those too.
> 
>                      == John ==
> 
> -----Original Message-----
> From: Don Brutzman [mailto:brutzman at nps.edu]
> Sent: Sunday, December 17, 2017 9:45 PM
> To: John D. Gwinner <john at gwinner.org>; X3D Graphics public mailing list <x3d-public at web3d.org>; www-vrml at web3d.org
> Subject: Re: [WWW-Vrml] searching for original TextureMap image
> 
> Sounds great John!
> 
> High resolution is good since it will be a added to the open-source archives and we might use it for a number of hi-res ImageTexture tests.
> 
> On 12/16/2017 10:29 PM, John D. Gwinner wrote:
>> What rez do you want? I'm traveling tomorrow, but I'll make one for you if you want, Sunday or Monday.
>>
>> I recently made one to test glTF transmapping, but it's not as nice as this one :)
>>
>> 	== John ==
>>
>>
>> -----Original Message-----
>> From: www-vrml [mailto:www-vrml-bounces at web3d.org] On Behalf Of Don Brutzman
>> Sent: Saturday, December 16, 2017 9:45 AM
>> To: X3D Graphics public mailing list <x3d-public at web3d.org>; www-vrml at web3d.org
>> Subject: [WWW-Vrml] searching for original TextureMap image
>>
>> There exists an interesting & useful Texture Map image in the X3D specification.
>>
>> 	http://www.web3d.org/documents/specifications/19775-1/V3.3/Images/ImageTexture.gif at
>> 	http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#Texturecoordinates
>>
>> 	http://www.web3d.org/documents/specifications/14772/V2.0/Images/ImageTexture.gif at
>> 	http://www.web3d.org/documents/specifications/14772/V2.0/part1/nodesRef.html#ImageTexture
>>
>> also adapted for IndexedFaceSet
>>
>> 	http://www.web3d.org/documents/specifications/14772/V2.0/Images/IFStexture.gif at
>> 	http://www.web3d.org/documents/specifications/14772/V2.0/part1/nodesRef.html#IndexedFaceSet
>>
>> Wondering if anyone can find an original higher-resolution version of this reference texture?
> 
> all the best, Don
> 


all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



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