dragonmagi at gmail.com
Wed May 6 21:39:55 PDT 2009
Although the installation program says "No special installation is required,
just unpack these archives and run the program" the problem is likely due to
one of the dependencies:
Library requirements of using my engine on Mac OS X:
For OpenGL programs, *X11* (may be found on Mac OS X install CD).
And you should run my programs from within X11 xterm, to use your
display. Or you will have to specify your X display by command-line option
explicitly, like --display=:0
This requirement will be removed if at some time I'll implement GLWindow
unit using some native Mac OS X libraries. Contributions are most welcome if
you're experienced with programming under Mac OS X !
*libpng* (may be installed by fink <http://www.finkproject.org/>), if you
want to be able to open any images/textures etc. stored in PNG images.
When GLWindow uses GTK backend (view3dscene compiled by default script
does use GTK, "The Castle" compiled by default script doesn't use GTK): *GTK
and GtkGLExt* are required. May be installed by
for packages gtk+2, gtkglext1).
*Note:* Binary gtk+2 packages in fink may be too old. If you get errors
on the console like
dyld: Library not loaded: /sw/lib/libgtk-x11-2.0.0.dylib
Referenced from: /xxx/view3dscene
Reason: Incompatible library version: view3dscene requires
version 601.0.0 or later, but libgtk-x11-2.0.0.dylib provides version
then try installing gtk from source packages, they have newer version (or
bug fink to update binary packages more often :) ). It is *not* necessary
to use any fink packages from unstable branch !
*OpenAL* for game sound (may be downloaded from Creative, see download
links from openal.org
newer Mac OS X has this pre-installed ?) along with *vorbisfile* (may be
installed by fink <http://www.finkproject.org/>).
For libs installed by fink, you may have to add them to your libs path by
before executing programs. (you can add this to your .bashrc or similar file
2009/5/7 chris <dragonmagi at gmail.com>
> The Mac installation dies on run. It's not the usual dmg, just an exe in a
> 2009/5/7 Don Brutzman <brutzman at nps.navy.mil>
> of potential interest, test reports welcome.
>> Lindberg, Brett (MAJ) wrote:
>>> FYI: I found another X3D/VRML viewer (you can add it in X3d-edit as an
>>> additional viewer)
>> thanks Brett!
>> all the best, Don
>> Don Brutzman Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>> Watkins 270 MOVES Institute, Monterey CA 93943-5000 USA work
>> X3D, virtual worlds, underwater robots, XMSF
>> X3D-Public mailing list
>> X3D-Public at web3d.org
> There be greater truth at the centre.
> Association of Virtual Worlds, http://associationofvirtualworlds.ning.com/
There be greater truth at the centre.
Association of Virtual Worlds, http://associationofvirtualworlds.ning.com/
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