brutzman at nps.navy.mil
Mon May 11 12:58:35 PDT 2009
[file under "couldn't agree more!"]
Tom Sparks wrote:
> --- On Wed, 29/4/09, Len Bullard <cbullard at hiwaay.net> wrote:
> >Nay! Composable libraries, reusable, cheap to build but built to last by
> >being open IP-free technology.
> >Yes, the miracle of VRML is it is still standing. As I said, the
> >only test that matters to me.
as discussed earlier this week, we do have the Universal Media Materials
and Panoramas available. We adapted the Materials and made it part of the
X3D-Edit interface for editing material values. pretty cool. reading in the
.xml/.x3d to autocreate .java was an interesting project and it still works.
Art Deco example:
> that what I've all way felt was missing, I know about
> but there are no animated clipart
> like doors, lights, switchs etc that are in prototype form
There are some tools in the Savage model archives, for example
If others want to add .x3d versions of clip art etc. in the Basic archives,
then great. This is a Web3D Consortium resource maintained on SourceForge.
i am experimenting with adding useful Inline and Prototype nodes to X3D-Edit
on a draggable palette. Two of each offered in today's build update.
> tom_a_sparks Please avoid sending me Word or PowerPoint attachments. but
> instead use OpenDocument File Formats or use OpenOffice
all of the X3dForWebAuthors slidesets are in .odp OpenOffice Impress
format, with secondary output in .pdf.
all the best, Don
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270 MOVES Institute, Monterey CA 93943-5000 USA work +1.831.656.2149
X3D, virtual worlds, underwater robots, XMSF http://web.nps.navy.mil/~brutzman
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