[X3D-Public] Shader programming and URLs in X3D
John A. Stewart
alex.stewart at crc.ca
Thu May 14 08:47:37 PDT 2009
Peter;
Thanks for your valued input on this:
On 14-May-09, at 11:21 AM, Peter Eschler wrote:
>
> I would suggest to stick to existing standards like the data url
> protocol:
> http://www.ietf.org/rfc/rfc2397.txt
> http://en.wikipedia.org/wiki/Data_URI_scheme
>
> That is:
> <ShaderPart type='VERTEX'><![CDATA[data:text/plain,
>
> void main(void)
> {
> gl_Position = ftransform();
> }
> ]]>
> </ShaderPart>
-----------------------------------------------------------
John A. Stewart
Team Leader: Networked Virtual Reality
alex.stewart at crc.ca
Network Systems and Technologies -
Systemes et technologies des reseaux
Communications Research Centre Canada |
Centre de recherches sur les communications Canada
3701 Carling Ave. | 3701, avenue Carling
PO Box 11490, Station H | CP 11490, succursale H
Ottawa ON K2H 8S2 | Ottawa (Ontario) K2H 8S2
http://www.crc.ca
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