[X3D-Public] Remove dynamically added scenes
bnauta at vub.ac.be
Wed Nov 11 11:21:35 PST 2009
I have been playing with LOD, but that is not a viable solution.
The initial buildings are boxes, because the hires versions are heavy,
varying from a 100k to 300k per building. LOD preloads the different scenes,
which would be unworkable.
The only player that really works for me is Vivaty. Octaga simply doesn't
load and BitManagement doesn't support the SAI...
On Wed, Nov 11, 2009 at 8:15 PM, Dave <dave at realmofconcepts.com> wrote:
> Do you want to replace the entire scene, or just that one object within
> the scene? I would think the latter,
> in which case you wouldn't removeRootNode, but just the node in question.
> You might also do this with
> a Switch or LOD, might be easier on you.
> I have found it greatly depends on which player you are using whether this
> stuff works at all. Which are
> you using?
> Dave A.
> Barry Nauta wrote:
> Hi all,
> Following the ajax3d guidelines, I dynamically add scenes, the goal is to
> display buildings. All the buildings are initially boxes. Upon selection of
> one of the buildings, I would like to change the viewpoint to this building
> (this works) and replace the selected building by a new one, one with a much
> higher resoltion.
> To do this, I would like to remove the old version of the building and add
> the new one, or perform some sort of replace. The problem is that I have no
> clue how to do this.
> I have a reference to the scene, but there is no "browser.removeScene"
> call. I have tried it with a call to removeRootNode, but that doesn't
> Anyone any suggestions?
> X3D-Public mailing listX3D-Public at web3d.orghttp://web3d.org/mailman/listinfo/x3d-public_web3d.org
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