[X3D-Public] X3D Music Video

Len Bullard cbullard at hiwaay.net
Sat Nov 21 20:43:14 PST 2009


First I apologize for getting the names wrong, Keith.  My eyes ain't what
they used to be.   Maurio was what I read on the original set.

 

I used the version from the tutorial which did originally use the
AudioSensor and that song, but for this video, I let it run in Vivaty
Player.  Also note the instruments were gone because I think those were
extrusions.

 

I still say kits of such models with some easy to construct templates would
be a great way for the Can'tAffordTheBigVideo bands to take tools like Jing,
a movie editor and put together YouTube vids.   It's such an easy concept
and with the very low costs and just a bit of tutoring, they can do it.

 

Thanks again for the models.  I had this sitting around from the tutorial
and thought, what the heck, might as well make another Tuber.  It's a shame
the mp4 format crunches the res and color the way it does.  In the original
75mb wmv, it looks fabulous.

 

Ummm. I haven't played with the Flash Vivaty player yet.  Anyone out there
tried it?  What sort of interactivity does it support?

 

len

 

-----Original Message-----
From: Keith Victor [mailto:keithrvictor at gmail.com] 
Sent: Saturday, November 21, 2009 9:15 PM
To: Len Bullard
Cc: Alan Hudson; x3d-public at web3d.org
Subject: Re: [X3D-Public] X3D Music Video

 

Thanks Len!

 

Good to see the tools and content put to good use!

 

I put the original version of this together a couple of years ago.  The
avatars, animations, and drumset were created by Victoria Turri (
GammonBrat, and the late Maurio Turri's Wife ).

 

I implemented and used a custom Node, AudioSensor, to trigger the animations
based on beat detection and frequency distribution.  Did you use the Flux
AudioSensor in your version?  If not, are the animations in sync with the
music?

 

Attached is a screen shot of the original version.  You can see the
frequency distribution animating in the background.

 

Unfortunately, the AudioSensor no longer works in the Vivaty Player.  Works
fine in the old Flux Player. What player did you use?

 

Cheers;

 

Keith Victor   ( not Kevin )

Vivaty, Inc.



 

On Sat, Nov 21, 2009 at 11:37 AM, Len Bullard <cbullard at hiwaay.net> wrote:

In the interactive version, sure.   Those are the canned movements from the
VivatyStudio library with some modifications, screen shot with Jing and
edited together in Sony Vegas.   For real-time, I'd add a lock control so
the viewer could sit back and watch or take control of the camera.
Originally it was a tutorial for demonstrating how to control the music
selections, volume etc. from the HTML wrapper page.  OTOH, YouTube is radio
these days so why not screen capture and go with it.

For virtual reality albums, ROL is still a better realization.  I had a
chance to discuss that concept with an A-list movie music producer recently.
Game people approach him and he wasn't interested.  When I explained the
potentials of 3D real-time audio he was intrigued.  I think too often the
gamers go after these folks as subcontractors to their own work and don't
understand that these folks are composers looking for ways to expand their
own art.  A key concept for the future of most media is the ability to
release simultaneously in multiple formats and cost points.

We still have to come to a respectful consensus on copyrights, mash ups etc.
The A-list artists get that more than some realize and are looking to do the
right thing for all concerned.

len


-----Original Message-----
From: Alan Hudson [mailto:giles at yumetech.com]
Sent: Saturday, November 21, 2009 10:11 AM
To: Len Bullard
Cc: x3d-public at web3d.org
Subject: Re: [X3D-Public] X3D Music Video

Len Bullard wrote:
> http://www.youtube.com/watch?v=W3s1jOoI0yg
>
>
>
> X3D music video.  Dirt cheap.   Thanks to Tony Parisi, Kevin Victor and
> Maurio Turri.
>
>
>
> I screen captured the tutorial for the music sequencer.  I'm surprised
more
> bands don't do this.  The only problem is the color/rez takes a beating.
>

that was really cool.

If someone was running it interactively would you want them to be able
to control the camera?  Ie I liked the camera movements starting towards
the middle.  But I'm not certain if the user had camera control they
would get the same experience.




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