[X3D-Public] X3D Music Video

Keith Victor keithrvictor at gmail.com
Sat Nov 21 19:14:51 PST 2009


Thanks Len!

Good to see the tools and content put to good use!

I put the original version of this together a couple of years ago.  The
avatars, animations, and drumset were created by Victoria Turri (
GammonBrat, and the late Maurio Turri's Wife ).

I implemented and used a custom Node, AudioSensor, to trigger the animations
based on beat detection and frequency distribution.  Did you use the
Flux AudioSensor in your version?  If not, are the animations in sync with
the music?

Attached is a screen shot of the original version.  You can see the
frequency distribution animating in the background.

Unfortunately, the AudioSensor no longer works in the Vivaty Player.  Works
fine in the old Flux Player. What player did you use?

Cheers;

Keith Victor   ( not Kevin )
Vivaty, Inc.



On Sat, Nov 21, 2009 at 11:37 AM, Len Bullard <cbullard at hiwaay.net> wrote:

> In the interactive version, sure.   Those are the canned movements from the
> VivatyStudio library with some modifications, screen shot with Jing and
> edited together in Sony Vegas.   For real-time, I'd add a lock control so
> the viewer could sit back and watch or take control of the camera.
> Originally it was a tutorial for demonstrating how to control the music
> selections, volume etc. from the HTML wrapper page.  OTOH, YouTube is radio
> these days so why not screen capture and go with it.
>
> For virtual reality albums, ROL is still a better realization.  I had a
> chance to discuss that concept with an A-list movie music producer
> recently.
> Game people approach him and he wasn't interested.  When I explained the
> potentials of 3D real-time audio he was intrigued.  I think too often the
> gamers go after these folks as subcontractors to their own work and don't
> understand that these folks are composers looking for ways to expand their
> own art.  A key concept for the future of most media is the ability to
> release simultaneously in multiple formats and cost points.
>
> We still have to come to a respectful consensus on copyrights, mash ups
> etc.
> The A-list artists get that more than some realize and are looking to do
> the
> right thing for all concerned.
>
> len
>
> -----Original Message-----
> From: Alan Hudson [mailto:giles at yumetech.com]
> Sent: Saturday, November 21, 2009 10:11 AM
> To: Len Bullard
> Cc: x3d-public at web3d.org
> Subject: Re: [X3D-Public] X3D Music Video
>
> Len Bullard wrote:
> > http://www.youtube.com/watch?v=W3s1jOoI0yg
> >
> >
> >
> > X3D music video.  Dirt cheap.   Thanks to Tony Parisi, Kevin Victor and
> > Maurio Turri.
> >
> >
> >
> > I screen captured the tutorial for the music sequencer.  I'm surprised
> more
> > bands don't do this.  The only problem is the color/rez takes a beating.
> >
>
> that was really cool.
>
> If someone was running it interactively would you want them to be able
> to control the camera?  Ie I liked the camera movements starting towards
> the middle.  But I'm not certain if the user had camera control they
> would get the same experience.
>
>
>
>  _______________________________________________
> X3D-Public mailing list
> X3D-Public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20091121/394d232e/attachment-0001.html>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: rockband.jpg
Type: image/jpeg
Size: 65731 bytes
Desc: not available
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20091121/394d232e/attachment-0001.jpg>


More information about the X3D-Public mailing list