[X3D-Public] X3D Music Video

Len Bullard cbullard at hiwaay.net
Sun Nov 22 09:42:56 PST 2009

Could be.  On the other hand an audio input node is useful and expressive
but the current 3D audio nodes haven't be fully explored.   There are a
couple of reasons:


1.	Audio scripting nodes in to sequences and interactively triggered
combos mixed with environmental sounds is a lot of work.  Gamers do it but
with big teams.
2.	Games subordinate sound to game play naturally.  Good for gamers but
unlikely to attract A-listers who are composers first and/or uninterested in
game commissions.
3.	Because of the poverties of the web, sound takes a back seat to
textures every time in the bandwidth budget.  A-listers know that even mp3s
(a godsend to the rest of us) sonically suck.


Some things may be changing:


1.	Producers are increasingly unsatisfied with the mp3 and digital
sound in general.  Further, because the RIAA production standards that once
made vinyl a level playing field haven't been replicated in digital a
producer can work for months to get a sound only to have a kid in a CD
replication plan twist one knob and destroy it.  As a result producers such
as Henry Burnett (aka, T-Bone) have developed new standard techniques (see
CODE system).   This is resulting in unheard of digital quality production.
Burnett says simultaneous releases in multiple formats such as CODE enables
are now  a commercial reality and a competitive requirement.   That may be
the middle road for the 3D audio producers who want to work with the A-list.
2.	The IP problem remains but the A-listers are not quite the greedy
ghouls they've been made to be.   They see the reality of the web as
distribution and know that per copy revenue isn't going to produce the
profits they once did.   They know they have to diversify and they are they
don't like the lawsuits.   A group in Britain signed a letter of protest to
the British government over a proposal to go after the internet access of
individuals who file swap.  Industrialists doing it are one thing but
chasing the fans is just stupid.   They are looking for a way to make the
system fair for all concerned again.
3.	As I've said here often, new art forms are rare.  The 3D virtual
reality music albums are that.   That intrigues them.   Our problem as I
said is our industry is mired in games and the amateurs such as myself who
experiment with these concepts can't go far enough.


Access to capital is the problem for all concerned.   Yet the A-listers can
do that.  It seems to me that we may soon want to meet in the middle.  When
a major 3D company using language standards can get the penetration and
works with A-list producers and musicians, we'll see a change.




-----Original Message-----
From: Dave [mailto:dave at realmofconcepts.com] 
Sent: Sunday, November 22, 2009 12:12 AM
To: Len Bullard
Cc: 'Keith Victor'; x3d-public at web3d.org
Subject: Re: [X3D-Public] X3D Music Video


Didn't Cortona also have some sorta audio input node?

Len Bullard wrote: 

First I apologize for getting the names wrong, Keith.  My eyes ain't what
they used to be.   Maurio was what I read on the original set.


I used the version from the tutorial which did originally use the
AudioSensor and that song, but for this video, I let it run in Vivaty
Player.  Also note the instruments were gone because I think those were


I still say kits of such models with some easy to construct templates would
be a great way for the Can'tAffordTheBigVideo bands to take tools like Jing,
a movie editor and put together YouTube vids.   It's such an easy concept
and with the very low costs and just a bit of tutoring, they can do it.


Thanks again for the models.  I had this sitting around from the tutorial
and thought, what the heck, might as well make another Tuber.  It's a shame
the mp4 format crunches the res and color the way it does.  In the original
75mb wmv, it looks fabulous.


Ummm. I haven't played with the Flash Vivaty player yet.  Anyone out there
tried it?  What sort of interactivity does it support?




-----Original Message-----
From: Keith Victor [mailto:keithrvictor at gmail.com] 
Sent: Saturday, November 21, 2009 9:15 PM
To: Len Bullard
Cc: Alan Hudson; x3d-public at web3d.org
Subject: Re: [X3D-Public] X3D Music Video


Thanks Len!


Good to see the tools and content put to good use!


I put the original version of this together a couple of years ago.  The
avatars, animations, and drumset were created by Victoria Turri (
GammonBrat, and the late Maurio Turri's Wife ).


I implemented and used a custom Node, AudioSensor, to trigger the animations
based on beat detection and frequency distribution.  Did you use the Flux
AudioSensor in your version?  If not, are the animations in sync with the


Attached is a screen shot of the original version.  You can see the
frequency distribution animating in the background.


Unfortunately, the AudioSensor no longer works in the Vivaty Player.  Works
fine in the old Flux Player. What player did you use?




Keith Victor   ( not Kevin )

Vivaty, Inc.


On Sat, Nov 21, 2009 at 11:37 AM, Len Bullard <cbullard at hiwaay.net> wrote:

In the interactive version, sure.   Those are the canned movements from the
VivatyStudio library with some modifications, screen shot with Jing and
edited together in Sony Vegas.   For real-time, I'd add a lock control so
the viewer could sit back and watch or take control of the camera.
Originally it was a tutorial for demonstrating how to control the music
selections, volume etc. from the HTML wrapper page.  OTOH, YouTube is radio
these days so why not screen capture and go with it.

For virtual reality albums, ROL is still a better realization.  I had a
chance to discuss that concept with an A-list movie music producer recently.
Game people approach him and he wasn't interested.  When I explained the
potentials of 3D real-time audio he was intrigued.  I think too often the
gamers go after these folks as subcontractors to their own work and don't
understand that these folks are composers looking for ways to expand their
own art.  A key concept for the future of most media is the ability to
release simultaneously in multiple formats and cost points.

We still have to come to a respectful consensus on copyrights, mash ups etc.
The A-list artists get that more than some realize and are looking to do the
right thing for all concerned.


-----Original Message-----
From: Alan Hudson [mailto:giles at yumetech.com]
Sent: Saturday, November 21, 2009 10:11 AM
To: Len Bullard
Cc: x3d-public at web3d.org
Subject: Re: [X3D-Public] X3D Music Video

Len Bullard wrote:
> http://www.youtube.com/watch?v=W3s1jOoI0yg
> X3D music video.  Dirt cheap.   Thanks to Tony Parisi, Kevin Victor and
> Maurio Turri.
> I screen captured the tutorial for the music sequencer.  I'm surprised
> bands don't do this.  The only problem is the color/rez takes a beating.

that was really cool.

If someone was running it interactively would you want them to be able
to control the camera?  Ie I liked the camera movements starting towards
the middle.  But I'm not certain if the user had camera control they
would get the same experience.

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