[X3D-Public] containerField is should or must ? largeattributes; compression
Johannes Behr
johannes.behr at igd.fraunhofer.de
Mon Aug 23 08:30:31 PDT 2010
On 23 Aug 2010, at 17:06, Joe D Williams wrote:
> also, same for color - three points and three colors - in the example. One of the greatest conveniences of X3D is dealing in real verifyable structured strongly typed fields. I still see the <fieldValue> element as a stopgap and emergency measure (instead of just naming the element by the attr data name) but that should not mean we drop strong field typing at any authoring step.
>
> Thanks Again and Best Regards,
> Joe
>
>
>
>
>
> ----- Original Message ----- From: "Joe D Williams" <joedwil at earthlink.net>
> To: "Johannes Behr" <johannes.behr at igd.fraunhofer.de>; "John A. Stewart" <alex.stewart at crc.ca>
> Cc: "X3D Graphics public mailing list" <x3d-public at web3d.org>
> Sent: Monday, August 23, 2010 7:54 AM
> Subject: Re: [X3D-Public] containerField is should or must ? largeattributes;compression
>
>
> I disagree with count field here
>
> <fieldValue count="9" name="point">
> 0 0 0, 1 0 0, 0 1 0
> </fieldValue>
>
> I think the count should be 3 because point is an MFVec3f.
> In order to get the validation in the same way as for attrs, then the
> count if given should match the number of fields expected when trhe
> data was encoded as an attribute.
You are right. This was a copy&paste bug.
This should and must be 3 for correct allocation.
regards
johannes
>
> Thanks and Best Regards,
> Joe
>
>
>
> ----- Original Message ----- From: "Johannes Behr" <johannes.behr at igd.fraunhofer.de>
> To: "John A. Stewart" <alex.stewart at crc.ca>
> Cc: "X3D Graphics public mailing list" <x3d-public at web3d.org>
> Sent: Monday, August 23, 2010 4:08 AM
> Subject: Re: [X3D-Public] containerField is should or must ?
> largeattributes; compression
>
>
>
> On 9 Aug 2010, at 15:18, John A. Stewart wrote:
>
>>
>> On 2010-08-09, at 12:49 AM, Braden McDaniel wrote:
>>>>
>>>>
>>>> so the idea is appealing. has anybody yet:
>>>> - implemented it in a player, or estimated the work-effort involved?
>>>
>>> I think I recall reading that this is implemented in InstantReality.
>
> Yes it is. The InstantReality loader can handle data encoded in
> CData-blocks since beta7
> The count-field is optional:
>
> <IndexedTriangleSet>
> <fieldValue count="3" name="index">
> 0 1 2
> </fieldValue>
> <Coordinate>
> <fieldValue count="9" name="point">
> 0 0 0, 1 0 0, 0 1 0
> </fieldValue>
> </Coordinate>
> <Color>
> <fieldValue count="9" name="color">
> 0 0 1, 1 0 0, 0 1 0
> </fieldValue>
> </Color>
> </IndexedTriangleSet>
>
> regards
> johannes
>
>>
>> It was (is), as well as in FreeWRL, if the X3D header indicates version 3.3
>>
>> -----------------------------------------------------------
>> John A. Stewart
>> alex.stewart at crc.ca
>>
>> Network Systems and Technologies -
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>>
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>
> --
> Dr. Johannes Behr
> Leiter Projektbereich VR
>
> Fraunhofer-Institut für Graphische Datenverarbeitung IGD
> Fraunhoferstr. 5 | 64283 Darmstadt | Germany
> Tel +49 6151 155-510 | Fax +49 6151 155-196
> johannes.behr at igd.fraunhofer.de | www.igd.fraunhofer.de
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--------
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