[X3D-Public] Tips on a multiuser protocol server.

Sven-Erik Tiberg Sven-Erik.Tiberg at ltu.se
Tue Mar 2 06:43:46 PST 2010


At what rate did you transfere states.

Any differences in desired rate for apperence of fixed objects in the sceene, moving objects like avatar or point of views and biomechanical motion an a avatar.

Could it be possible to have a script in the browser to support fast changes in states of objects like a walking avatar, where the multiuser exchange of states indicates the direction and speed of the avatar and the local script handle the inverse kinematic of how the the avatar are walking.

/Sven-Erik

________________________________
From: Tony Parisi [mailto:tparisi at gmail.com]
Sent: den 27 februari 2010 18:19
To: Dave A
Cc: Sven-Erik Tiberg; Thomas Nilsson; Gunnar Östlund; Petter Skott; x3d-public at web3d.org
Subject: Re: [X3D-Public] Tips on a multiuser protocol server.

More accurately, SWMP (Simple Wide-Area Multi-User Protocol), pronounced 'swamp.' But yes, Dave is correct. We used that for 3D shared state, Jabber for the chat, roster and presence.

Tony

On Fri, Feb 26, 2010 at 12:32 PM, Dave A <dave at realmofconcepts.com<mailto:dave at realmofconcepts.com>> wrote:
Clarification: Vivaty used ejabberd for the chat component, not the 3d-shared-state stuff, that was 'swamp'


Dave A wrote:
That's what Vivaty used for it's multiuser experience

Sven-Erik Tiberg wrote:
Hi.

Setting up a http://www.ejabberd.im/ protocol server based on ERLANG program and applications.
A tips this could be a universal and fast protocol server for use with many present and future protocols used in w3d spaces.
My tips have a look at a Thesis on ERLANG and then http://www.ejabberd.im/ .

PS. http://www.ejabberd.im/ can be useful for many network brokers, filters, protocol converter and controller applications.

BG
Sven-Erik


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Tony Parisi                             tparisi at gmail.com<mailto:tparisi at gmail.com>
CTO at Large                         415.902.8002

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