[X3D-Public] X3D-Edit notes, was got MultiTexture and MultiTextureTransform example scenes?
Michalis Kamburelis
michalis.kambi at gmail.com
Sat Apr 27 13:30:20 PDT 2013
Two notes concerning x3d-edit:
Don Brutzman wrote:
> Another X3D-Edit feature: right click within scene, can launch to all
> browsers you have installed.
> Configuration screen for player preferences is provided (with latest
> defaults kept up to date).
>
> https://savage.nps.edu/X3D-Edit/images/OptionsX3dViewersSelectFromScene.png
1. Is the name "Kambi game engine view3dscene" (visible in screenshot
linked above) hardcoded in X3D-Edit sources? I'm guessing it's a custom
option in your configuration :), but just in case it is coded in
X3D-Edit, it should be updated to "view3dscene" or "view3dscene player"
or "view3dscene (Castle Game Engine) player".
We have renamed "Kambi VRML game engine" to "Castle Game Engine" some
time ago
(http://castle-engine.sourceforge.net/news.php?id=2011-8-22-engine_rename_to__castle_game_engine__soon__development_news__some_important_fixes___improvements__many_api_improvements
).
2. The SVN links on X3D-Edit page on https://savage.nps.edu/X3D-Edit/
should be updated, following recent move to SourceForge 2.0/Allura. Old
addresses https://x3d.svn.sourceforge.net/svnroot/... should be updated
to point to svn://svn.code.sf.net/p/x3d/...
Although I don't know where is X3D-Edit 3.3, as
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/tools/
shows only X3dEdit3.1 and X3dEdit3.2.
Regards,
Michalis
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