[X3D-Public] X3D-Edit notes, was got MultiTexture and MultiTextureTransform example scenes?

Michalis Kamburelis michalis.kambi at gmail.com
Sat Apr 27 13:30:20 PDT 2013

Two notes concerning x3d-edit:

Don Brutzman wrote:
> Another X3D-Edit feature: right click within scene, can launch to all
> browsers you have installed.
> Configuration screen for player preferences is provided (with latest
> defaults kept up to date).
> https://savage.nps.edu/X3D-Edit/images/OptionsX3dViewersSelectFromScene.png

1. Is the name "Kambi game engine view3dscene" (visible in screenshot 
linked above) hardcoded in X3D-Edit sources? I'm guessing it's a custom 
option in your configuration :), but just in case it is coded in 
X3D-Edit, it should be updated to "view3dscene" or "view3dscene player" 
or "view3dscene (Castle Game Engine) player".

We have renamed "Kambi VRML game engine" to "Castle Game Engine" some 
time ago 

2. The SVN links on X3D-Edit page on https://savage.nps.edu/X3D-Edit/ 
should be updated, following recent move to SourceForge 2.0/Allura. Old 
addresses https://x3d.svn.sourceforge.net/svnroot/... should be updated 
to point to svn://svn.code.sf.net/p/x3d/...

Although I don't know where is X3D-Edit 3.3, as
shows only X3dEdit3.1 and X3dEdit3.2.


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