[X3D-Public] improved validation tests for sound nodes; add ability avoiding audio attenuation altogether

Don Brutzman brutzman at nps.edu
Sat Jan 4 11:15:23 PST 2014

p.s. here are a few references of additional interest as we consider potential future sound capabilities in X3D v3.4:

- Room reverberation as in the RESound system

- Survey of Methods for Modeling Sound Propagation in Interactive Virtual Environment Systems

- A Review of Spatial Sound for Virtual Environments and Games with Graphics Processing Units
	Foad Hamidi1 and Bill Kapralos

hmmm, if we do want to pursue more advanced sound capabilities, we should probably start a wiki page on X3D Sound and have a working group meeting dedicated to setting up the topic.

all the best, Don
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman

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