[X3D-Public] interest in network sensor / client based server software

Christoph Valentin christoph.valentin at gmx.at
Mon Jan 6 08:29:35 PST 2014


>> I think you'd need to 'know your content'

That's exactly the point of BS Collaborate / Network Sensor (which I use).

The server is very simple and very general. The server does NOT need to know the content of the scene.

The complexity is hidden in the <Script> nodes in the scene ( in the what I call "client based server software" ).

Btw.: I had already a multiplayer model of a locomotive in 2010. However, I decided to do a re-design of the software, which is still ongoing (wasn't the optimal decision, probably, but I preferred quality over speed of the project). http://youtu.be/bHBwXmMfF1c




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