[X3D-Public] interest in network sensor / client based server software

doug sanden highaspirations at hotmail.com
Mon Jan 6 08:56:16 PST 2014


>
>>> I think you'd need to 'know your content'
>
> That's exactly the point of BS Collaborate / Network Sensor (which I use).
>
> The server is very simple and very general. The server does NOT need to know the content of the scene.
>
> The complexity is hidden in the <Script> nodes in the scene ( in the what I call "client based server software" ).
>

I suppose it also captures sensor node outputs - so the event-cascade can be replicated on all clients.

 I gather you can still have different content in each client?> I see different avatar. But what about sensor nodes and scripts? Lets say you have a massive multiplayer online RailRoad game MMORRG. You probably don't want the entire scenegraph replicated in every client. Just what's in the vicinity. So some scripts and sensors will be in just a few clients.

> Btw.: I had already a multiplayer model of a locomotive in 2010. However, I decided to do a re-design of the software, which is still ongoing (wasn't the optimal decision, probably, but I preferred quality over speed of the project). http://youtu.be/bHBwXmMfF1c
>

Oh. OK. Nice work.
So what doesn't BS Collaborate do? I couldn't understand your docs. 		 	   		  


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