[X3D-Public] Touch interface and X3D players
info at dfirefire.be
Mon Jul 14 22:31:54 PDT 2014
I'd like to second your question. I myself am very interested in a touch interface solution for X3DOM. As the devices are more and more shifting towards touch, X3D and it's viewers cannot (should not) stay behind.
I haven't found touch in the X3DOM specs yet, hope it arrives soon...
Met vriendelijke groeten,
dfirefire Software Solutions
Van: "Dave A" <dave at realmofconcepts.com>
Verzonden: 15-7-2014 06:09
Aan: "'x3d public mailing list'" <x3d-public at web3d.org>
Onderwerp: [X3D-Public] Touch interface and X3D players
Wondering what the 'state of the art' is for touch input (ie on a
Windows tablet, for example).
Has any work been done regarding interaction, such as Examine, Fly, etc.
related to one-finger-drag, two-finger drags, taps, etc.?
I know that Contact, for example, runs on a Surface, but not sure how
touch inputs are mapped. Assuming some sort of mouse emulation.
Is this configurable in Contact? Any other players? Is it addressed in
the spec at all?
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