[X3D-Public] JSON Encoding for X3D

Leonard Daly Leonard.Daly at realism.com
Tue Sep 16 20:36:14 PDT 2014


Doug wrote:
> EAI is still used in freewrl and uses a text syntax through ports. Its 
> messy code, could use a cleanup and one  thought is to switch to json 
> as the transport stream. I didn't see EAI mentioned on your wiki - 
> perhaps you could add it as a discussion point.
> -Doug

Doug,

Do you mean SAI for X3D? EAI was for VRML and not part of X3D. Please 
elaborate on how you use EAI? We need to make sure we are capturing the 
important uses of the technology.

Thank you,

Leonard Daly






>
> ------------------------------------------------------------------------
> Date: Wed, 10 Sep 2014 09:48:29 -0700
> From: Leonard.Daly at realism.com
> To: x3d-public at web3d.org
> Subject: [X3D-Public] JSON Encoding for X3D
>
> The X3D Working Group has been working on the specifications for an 
> X3D JSON encoding. The effort is nearly ready for prototype 
> development to flesh out ideas and assist us in writing the 
> documentation. We welcome all ideas, thoughts, and comments at any time.
>
> Please review the page at 
> http://www.web3d.org/wiki/index.php/X3D_JSON_Encoding and fell free to 
> comment on the list, directly in the Wiki, or to any X3D WG member 
> individually.
>
>
> -- 
> *Leonard Daly*
> X3D Co-Chair
> Cloud Consultant
> President, Daly Realism - /Creating the Future/
>
> _______________________________________________ X3D-Public mailing 
> list X3D-Public at web3d.org 
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org


-- 
*Leonard Daly*
X3D Co-Chair
Cloud Consultant
President, Daly Realism - /Creating the Future/
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