[x3d-public] X3Dng Specification Document
Joe D Williams
joedwil at earthlink.net
Fri Nov 4 13:51:39 PDT 2016
me to Leonard > Your "rigging" node and associated fields of the
Animation component are, to me, at this time, worthless.
Well, Leonard, the more I look, the more worthless your "Rigging" and
"Animate" node and the rest in your proposal becomes.
Do you think you can animate skin mesh by joint(s) rotation using
interpolators? How is the weight applied in your plan?
What happens when animation of more than one joint affects a point of
What happens when a joint is animated using different data than others
in the structure?
----- Original Message -----
From: "Joe D Williams" <joedwil at earthlink.net>
To: "X3D Public" <x3d-public at web3d.org>; "Leonard Daly"
<Leonard.Daly at realism.com>
Sent: Friday, November 04, 2016 1:02 PM
Subject: Re: [x3d-public] X3Dng Specification Document
> Leonard says,
> "This component was previously called Humanoid Animation (H-Anim).
> It has been renamed to indicate its direct connection to the
> Humanoid Animation standard (ISO/IEC 19774). The entire component is
> deprecated in favor of the Rigging node and associated fields of the
> Animation component."
> what a wise guy! well, wise except for this, maybe.
> when you replace the functionality, then let's talk.
> You have reduced and mangled your proposal to replace this to below
> the level of functionality.
> How could you think you have any sort of group concensus on this
> part of your offering?
> Your "rigging" node and associated fields of the Animation component
> are, to me, at this time, worthless.
> ----- Original Message -----
> From: "Leonard Daly" <Leonard.Daly at realism.com>
> To: "X3D Public" <x3d-public at web3d.org>
> Sent: Thursday, November 03, 2016 5:55 PM
> Subject: [x3d-public] X3Dng Specification Document
>>I have formally submitted the "X3D Next Generation" specification
>> document for Working Group review. The document is also publicly
>> available at
>> This document describes how X3D (as declarative 3D) is integrated
>> the HTML and DOM environment. Many new nodes are added to bring
>> capabilities up to current industry practice.
>> This document is the initial public draft and may be updated or
>> at any time. The version submitted to the WG is a copy of this
>> taken on 2016-11-03.
>> *Leonard Daly*
>> 3D Systems & Cloud Consultant
>> LA ACM SIGGRAPH Chair
>> President, Daly Realism - /Creating the Future/
>> x3d-public mailing list
>> x3d-public at web3d.org
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