[x3d-public] Purpose of X3D

tom sparks tom_a_sparks at yahoo.com.au
Fri Oct 7 10:58:25 PDT 2016


On 07/10/16 23:41, doug sanden wrote:

>>   1) X3D is for static models only (no texture). This is a very good
>>   match. There are just a few things that X3D doesn't handle and most of
>>   those are having to deal with interchange with other formats.
> .web3dit image file format
> I have a text-only image format .web3dit (i=image t=text (vs xml or json)) I could donate. Handles 2D, cube and 3D textures. Then web3d would have its own image format too. (Its really just pixeltexture in a separate file, with a few tricks). I use it for round-trip testing. But if you are desparate for web3d to own texture file formats it might be a good starting point.
> https://sourceforge.net/p/freewrl/git/ci/develop/tree/freex3d/src/lib/opengl/LoadTextures.c
> L.620-905
>
>> Given that we have maybe 7 part time people (right now) where does X3D
>>   go?
>> If you have other
>>   contributions, please feel free to state so along with what you think
>>   it would take to get there from X3D V3.3.
> IDEA: onus shifting: When someone proposes something new, they also submit refactored specs.
> For example if I propose a change to rendering modulation, Protos_II, .web3dit image file format - I would need to also submit refactored specs pages that show how the old would keep working/stay valid in specs, while allowing the new.
>
>
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we have ExternProtoDeclare node to define new nodes.

But you have brought up one of my bugbears with X3D, there is so much 
research build upon X3D/VRML97, but it seam like the source code get 
discarded once the paper is written.

some examples that should/could be added to X3D:
"Remote Rendering of Massively Textured 3D Scenes Through Progressive 
Texture Maps"
J-E. Marvie and K. Bouatouch
"A Vrml97-X3D Extension for Massive Scenery Management in Virtual 
Worlds" - Web3D 2004
  Jean-Eudes Marvie and Kadi Bouatouch
"Interactive Walkthrough of Large 3D Models of Buildings on Mobile Devices"
Alessandro Mulloni, Daniele Nadalutti and Luca Chittaro
"Streaming and Synchronization of Multi-User Worlds Through HTTP/1.1"
Jean-Eudes Marvie, Pascal Gautron, Pascal Lecocq, Olivier Mocquard and 
François Gérard

ps: I have contacted the authors

tom
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